BioShock Infinite Delayed to Next Year

We hate to be the bearer of bad news, but it must be done. Yep, you read that headline correctly. Irrational Games’ highly-anticipated shooter — BioShock Infinite — will be delayed into next year.

The game was originally dated to be out this coming October — just in time for the big holiday rush — but that notion has since been squashed by Irrational Games chief Ken Levine; who reveals that the game will instead be released on February 26, 2013. This delay affects all platforms. So don’t think any platform bias is being displayed or anything of the sort.

Levine states that the extra time given will give the game “specific tweaks and improvements” that will make BioShock Infinite “into something more extraordinary.”

Aside from this sad news, the Irrational Games boss also reveals that BioShock Infinite will be on a “media blackout” for a bit so don’t expect any new info from the game in the next coming weeks and months. So don’t expect any new trailers or content from E3 or Gamescom as they’ve also confirmed that the game will be skipping both events.

I think it’s best to let Mr. Levine explain everything in his own words, no?

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity.

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.

While I admit, I’m bummed by this news, I can’t really blame them for wanting to make a game even more awesome, no? Let’s just hope the final product matches — or hopefully — exceeds BioShock 1.

Are you saddened by this news or do you think the extra time given to it will all be worth it?

Source: Irrational Games