It’s official! God of War will finally have multiplayer! While this concept wasn’t as shocking as once thought (people have unearthed evidence of this last year), it’s still a shock when Sony unveils the game’s multiplayer first rather than the franchise’s vaunted single-player affair.
While exact details have been scarce, we do know a few relevant things such as: the mulitplayer will be a 4 vs. 4 competitive affair, the final game will most likely include seven maps (five big, two small), users can customize their characters’ armor, helmets, tattoos, etc.
Oh, and no one will get to play as Kratos! The quick and logical reasoning for this is that “no one wants to play as Robin (referring to Batman’s famous sidekick);” as noted by the game’s director Todd Pappy. Pappy also added that he didn’t want different colored Kratos’ running around. So they nixed Kratos in multiplayer but he’ll still be the game’s star.
It’s also been revealed that players will be able to choose which god they want to serve under. There’s Zeus (god of lightning and the sky), Poseidon (god of the sea), Hades (god of the Underworld) and Ares (god of war). I’m guessing each god will have their own skills and abilities to differentiate them from one another, no?
It seems the folks over at Sony Santa Monica are approaching multiplayer in a completely different way. Yes, there will be skill trees and experience points but there also seems to be an emphasis on massive stages, set-pieces and other single-player staples that they’re trying to implement in mulitplayer.
Time will tell if they’re making the right move. We do know that they’re planning on unveiling the game more at this year’s E3; so expect more info then.
God of War: Ascension is scheduled to be out next year for the PS3.