While Splash Damage’s Brink wasn’t as successful critically as Bethesda or the studio might have liked, the game still managed to sell over 2.5 million copies — at least according to Splash Damage studio CEO Paul Wedgeood.
In an interview with Gamasutra, Wedgewood shared the following data on the ambitious shooter.
With Splash Damage, we finished Brink, and it’s estimated to have sold more than 2.5 million units worldwide, which at retail would mean that it’s generated around $120-140 million in revenue.
While 2.5 million copies sold isn’t that much when compared to Call of Duty or Battlefield numbers, it’s still an impressive feat — compounded even more by the fact that the game didn’t turn out as well as most people hoped (this writer included).
Does this prove that people will buy anything that has guns and a First-Person perspective or did people buy into the game’s ambitious plans? Sound off and let us know.