They will challenge your status and if you dare to fight them without preparation (suitable character level), you may end up spending hours to defeat them.
To save you the trouble, we have some useful information that can help you to defeat the bosses in the game.
Metal Face is a level 10 boss you will face in the very first section of the game. The fight can be divided into two parts.
First section won’t trouble you much and when you get hold of the character after the cutscene, you will find that the Tension bar is at max.
You should try to fill the party member gauge (you will land the critical hits often due to max tension bar) and get some bonus effects through the Arts. Try to use chain attacks to inflict break and then the topple to get rid of this boss.
Shulk will learn Shield, a Mondo art at the beginning of the fight. You should use it against Queen’s Talent art (Arachno Crush 1). Deal with the weaker Arachnos first and then turn towards the queen.
Keep in mind that these weaker enemies in the battle can inflict Topple and Slow and Shulk’s shield will be of no use against boss’s non-talent arts.
In the first section of the fight, Shulk will learn Speed as a Monado art. The Mechon tentacles will use fire shots which can inflict blaze damage.
Deal with them first before turning your attention towards the boss itself. After you have wasted 50% of boss’s HP, the first part of the fight will end. Head towards the top of the spiral valley to start the next round.
Mechon will get tougher and come back with more Arts at its disposal. Watch out for its Ripple Laser 1 talent art that deals damage in conical area in front of it.
There isn’t much to discuss about this boss. Just like the metal face, you can inflict 1 damage using the physical attacks (unless the boss is toppled). After the wild crash attack, the fight will be over.
He will summon minions (level 21 Mechons, M55 and M67). You will have to reduce 25% of the total HP to bring him down. You need to use chain attacks to inflict break on him.
After the Topple/Daze effect, you should direct your party members to attack the boss. You will have to be sharp and quick as if Xord stays on the battlefield for longer duration, you are asking for more trouble.
In your second encounter with Xord, the fight will be relatively easier as he won’t be having the protection against the Monado so you can use the Arts against him.
The level 28 boss is immune to Topple/Daze combo. You should watch out for its talent art, Ultra Poison Stab III for the poison effect.
Alvis will be accompanying Shulk (party leader) in this fight. Shulk will learn a Monado art, the Purge. You should use it to remove a single Puera Telethia’s Soul Read before you go for any attacking move.
Alvis can encourage Shulk to fill his Talent gauge (so you should wait for it when he has no battle soul and Telethia has all the Soul Reads active).
Melia’s Mind Blast (learnt at the start of the fight) and Shulk’s Purge art will be useful in this fight as the boss has got Super Heal and Super Read (two effective Auras).
It’s a two part fight; after the first section is over, the characters will have the health restored. Leone will use the Super Aura to conclude the fight.
Solidum Telethia and Tyrea
Both of them will try to squeeze you out of resources. Tyrea can take damage via Monado so use it as much as you can.
Solidum Telethia on the other hand can use Soul Read so Melia’s Mind Blast and Shulk’s Purge will help you against it. Tyrea however, recovers from Topple/Daze combo more quickly than usual.
You should watch out for Skyray’s Ether Meteor II attack as it has a large AoE. Try using Shield or Chain Cancel against it. Sky Ray will use Ether Meteor II when it’s HP is quite low. Otherwise, it will stick to its normal attacks.
Metal Face (Prison Island)
The Monado II art and the weapons enchanted by it will help you a lot in this fight. This makes Shulk, the obvious choice for the fight.
You will have to reduce 80% of the max HP of this boss to win the fight. Make sure that you don’t forget to use Gems on Shulk’s new weapon.
Mumkhar (Valak Mountain)
Shulk will be an effective option in this fight as Mumkhar has protection against the physical attacks.Fiery Pain IV is the Talent art (inflicts blaze damage in-line) you should watch out for.
When you face Mumkhar in Sword Valley, you should focus on two Mass-Produced Faces (one at a time) first before the boss itself.
This Face boss will be accompanied by two guard units. The guards have got the Mech Combo Attack that can get lethal for a single target.
Moreover, the defensive guard unit has a high physical defense from side and behind. Deal with Nemesis first and then come towards the guards to end the fight.
Gold Face and Face Nemesis
Gold Face is immune to Daze and activate Monado won’t be of any use for you in this fight. Try to survive till Gold Face executes the Catastrophe attack to end the battle.
You won’t be able to inflict any damage to this boss as he would be quite far from your location. He will use his ranged Laser attack to trouble you.
You can use the barriers along the way as cover against this attack. While you march your way towards the boss, you will have to defeat some enemies too. It’s a long hectic battle but if you have levelled up properly, you will be able to bring him down.
It’s another two part fight. Initially, reduce 25% of the Max HP to end the fight. A cutscene will play. After the cutscene, all the characters (including the boss) will be fully healed.
HE will summon 2X level 64 Defensive/SHAME who will try to execute Lock-ons on you. So it’s necessary that you take them out first before they do their dirty trick.
Not really an easy boss fight. Agniratha has higher defense (all sides) and recovers from Topple/Daze quickly. It loves to summon minions (Manufacture Drone) and grant them the ability to use Awakening auras and Crazed auras.
Like many other bosses, its HP cannot go below 50%. It will end the fight using the catastrophe so you need to hang in there till it happens. It will use the Machinery Field often which apparently don’t do any real damage.
The Generator has the Great Laser VI at its disposal as a Talent art. It likes to use Shield Barrier so you will have to spot the right opportunity to do the damage.
Yaldabaoth (Mechonis Core)
Apart from summoning the minions on the regular basis, Yaldabaoth will use the Bionis Slash X attack near its death.
You need to destroy the three energy containers as you won’t be able to land any hit till the energy sources are destroyed.
Sadly, there is no shield that can block the Bionis Slash X attack so you will have to bear with it and destroy the energy sources as fast as you can.
Zanza (Mechonis Core)
The boss is immune to Topple/Daze effect but that doesn’t matter as Fiora in this fight cannot go below 1 HP. Wear off 20% of Zanza’s HP to end the fight.
You will have to fight off this boss twice. In the first encounter, it’s immune to Topple/Daze so you will have to find other ways to do the damage.
Hang in there till it uses the Burst Animus attack which will end the first fight. It will use Soul Read in the second fight so Shulk (with his Purge art) will be very useful. Melia’s Mind Blast can also come in handy.
I will call it the weather boss as Sani change its attacks by changing the whether. Cool? Not really if you can’t bring it down.
Anyways, it can use many attacks and when its HP gets low, watch out for Telethia Buster VII (deals damage in-line) attack.
The Disciple can summon reinforcements and have high physical defense. The four Novas have different debuff counter strike.
Try to read the attack pattern to devise the defensive strategy. You need to keep the party members away from the green liquid in the room (keep them in the center of the room).
The Demon has a 1200 damage down Spike which means that you should not try to Topple/Daze it. It’s a level 78 boss you can expect it to have relatively high defense.
Just like Demon Pavlovsk, the Master Obart has got a very high damage down Spike, so you should avoid the addiction of Topple/Daze combo.
Dragon King Alcar
You should consider having high spike defense (use Gems). Try to use the Aura Seal (by using Shulk’s Purge) as much as you can. Keeping it Toppled/Dazed can also give you more breathing space.
The boss has got almost 6-7 normal attacks and Chaos Bullet VI (inflicts pierce damage in-line) as talent art at its disposal. It’s a two part fight. After you reduce it’s HP to 50%, every one will be fully healed again.
The Zanza (Final Boss Fight)
The fight is divided into 3 sections. You can reorganize your party members before the start of each fight. The boss will summon the Zanza Guardians as the reinforcements.
First, you should deal with the summoned guardians and then you can focus on Zanza itself. Watch out for the Vision prompt and tap the B button as fast as you can.
Zanza will be immune to Daze and Aura Seal for the most part. Its World Reconstruct art can be guessed by the background colours.
Red means Physical Protect buff and it summons 2X level 80 Zanza guardians while yellow means Physical Protect buff and a Crazed aura.
After the second fight, Shulk will be equipped with Monado III weapon so you will have to adjust the gems once again.
Before the fight starts for the third time, everyone (including the boss) will be healed and it will be the last time you fight a boss in Xenoblade Chronicles.