Dragon Age 3 To Have Follower Customization, Won’t Reuse Levels
But what fans of the series have really been hoping is that Dragon Age 3 does not reiterate the mistakes of the sequel to Origins which was considered as one of the finest RPGs of this era.
Using a PAX East (hosted by Gamespot) panel, Dragon Age lead designer Mike Laidlaw had a few things to say regarding the customizability of your followers in the game and the heavily criticized method of overly reusing locations which was observed in Dragon Age 2.
According to BioWare, the three major statements of customer feedback were: “Stop reusing levels. Decisions that matter. Equipment for followers.”
“We’re looking for variety, we’re looking for space, we’re looking for scope, we’re looking for something cool, forgotten, hidden and lost,” said Laidlaw.
“If we really need to go somewhere urban, let’s make sure it’s not Kirkwall. Maybe let’s go somewhere new, somewhere a little more … French.”
Laidlaw also revealed BioWare’s ideas of follower customizability, which was rather lacking in the second game (though quite present in the first). According to him, the main challenge is to add and remove armor pieces without ruining the unique visual identity of each character.
That’s all fine, but kind of like seeing dynamic and changing looks of our followers, don’t we?
Either way, Laidlaw showed some concept art examples of what the feature would look/feel like.
He moved a chestplate between two different characters and showed how the design of the plate could adapt to fit the style of each warrior, retaining their silhouette and signature style.
He argued that the strong visual identity is necessary to help players identify better with the heroes in their party, and to make those heroes easier to pick out on a busy battlefield.
I can’t speak for the entire community that has played both Dragon Age games, but I can speak for myself and say that the outfit and looks customizability in Origins was certainly appealing – it made the game look less like Final Fantasy (in which the character model remains the same regardless of what you equip them with) and more like a completely unique and almost classical product.
All of this is very much work-in-progress, mind you, and you can expect lots of more news regarding probable new features and enhancements in the game. After all, it hasn’t even been formally announced yet.