Overall, it’s a typical evolutionary concept of character development in most of the RPGs we see today. Let’s start with the main protagonist of the game and see what arts can he use in the combat.
Cause physical damage to one enemy. If you use it from behind, you can inflict double damage.
Deals physical damage and produce break on enemies in from of the character in a cone shape. The art also refills 15% of the Talent gauge after each successful hit.
It will hit one enemy and if the target is suffering from Topple, it can inflict Daze on the target.
Deals physical damage and break on a single enemy. It can slow the target if you use it from the side.
The art can lower physical defense if you use it from the side. Cause damage to one enemy.
For each ally, you will restore some HP.
The accumulated aggro is reduced, and the physical art damage is increased by 1.5 times for limited duration.
50% of the available HP is transformed to fill the Talent gauge for a specific amount.
Deals physical damage to the multiple enemies in one line. It uses 100% of the talent gauge.
Deals extra damage to the Mechon who are not Toppled/Dazed with the ordinary weapons. It utilizes 50% of the talent gauge.
It reduces the damage caused by the enemies through Talent arts. It will also utilize 50% of the talent gauge.
Increases invasion and uses single ally buff. 75% talent gauge is consumed.
Cause ether damage and the Aura Seal on the enemy. It consumes 75% of the talent gauge.
Ether damage range is like cone shape in front of the character. It can remove buffs and inflict bleed. 75% of the talent gauge is the price of this art.
Along with the party buff, the damage from non-talent art attacks is decreased. 100% of the total talent gauge is consumed.
Ether damage is spread in a circle around the character. It can cause topple on the enemies who are suffering from Breal, Topple or Daze.
Causes damage to the single enemy. You will cause three times more damage on using it from behind.
Deals physical damage and Break on the enemy.
It will hit one enemy and if the target is suffering from Topple, it can inflict Daze on the target.
It causes physical damage and bleeding on the single enemy.
Note: You will get the following arts after clearing the Galahad Fortress.
It will cause physical damage to the single enemy, and if you use it from behind, the damage will be increased three times.
On activation, it will remove all the buffs. Furthermore, provides to regenerate buff.
It causes physical damage to a single enemy and if the enemy is suffering from Topple or Daze, it will cause three times more damage.
Two hits on the single enemy and inflicts daze if the target is under the effect of Topple or Daze.
Cause ether damage and will paralyses the enemies around Fiora in a circle. 25% of the talent gauge will be restored per toppled/dazed hit.
It produces ether effect in a circle and Fiora’s ether is increased. More enemies under the effect radius will cause more damage.
Two hits of physical damage along with the break on the single enemy.
Physical damage to the enemies in a cone area in front of Fiora. Character’s tension is increases for every hit on the enemy.
By locking-on the target, the critical hit rate is increased. On taking damage, the talent gauge is increased by 5%.
Causes ether damage to the enemies in a circular radius around Fiora. Causes Daze on Mechon, who are suffering from Topple or Daze.
Deals physical damage and has the sleep effect on the enemy. Removes all buffs and debuffs if the target is a Mechon.
Fiora’s physical art damage is increased 1.5 times for 5 second duration.
Fiora can block all the physical attacks but her attacks power is reduced by 25%.
It provides Fiora the additional Strength and do the damage to the damage to the enemies. Its effect is increased with increasing number of enemies being hit.
Fiora gets the haste buff and increases her double attack rate. Her physical defense is decreased.
It executes four hits of ether damage and causes topple on enemies in a cone shape in front of Fiora. You can use it only when Fiora has the high-tension level.
By using Talent Arts, Auto-attacks fill 4% (or 10% in some cases) of Fiora’s Talent Gauge per hit.
She will execute four physical damage hits to the single enemy.
Cannon Drones I/II
Enemies receive ether damage in a straight line in front of Fiora.
Shield Drones I
Fiora gets a shield buff.
Shield Drones II
It removes debuffs from Fiora and provides her Debuff Immunity.
Sword Drones I/II/X
Fiora executes ten hits of physical damage to the same enemy.
Deals physical damage to the enemies in a small circle around the target. Furthermore, draws extra aggro damage.
It causes physical damage to the single enemy. It produces topple effect if the target is already under the effect of the break, topple or Daze.
Reyn will block all the physical attacks for a small duration. The character, however, cannot move or auto-attack during this time.
It executes three hits of physical damage to affect the enemies in a circle around him. Each hit fills 10% of the talent gauge.
Causes increased physical damage and knock back to one enemy.
The auto-attacks and the mad taunt get AoE attack. His strength is increased while the defense is decreased.
Deals physical damage to one enemy and inflicts daze if the targeted enemy is already under the effect of Topple or Daze.
Target gets a lock-on and mad taunts to do 1.25x more damage than the normal Aggro.
If Reyn is incapacitated on the battle field, this aura will automatically revive him and the party gauge will also be filled to some extent.
The attack power increases but the amount of physical damage is decreased. The attacking enemies will take spike damage.
If Reyn has a full talent gauge, the next attack will have the damage increased many times.
It causes physical damage to the single enemy. Talent gauge is filled, to some extent.
Deals physical damage and paralyse the enemy.
You can use it only when Aura is active. Deals ether damage and cause strength down to enemies in a circular radius around Reyn. Furthermore, provides extra aggro to the character.
It will prevent the knock-Back and Blow Down. All enemy aggro is increased towards Reyn.
The physical damage is inflicted to the enemies in a cone shape area in front of Reyn. The talent gauge is filled 25% on each successful hit.
Target’s Aggro is increased towards the character.
Deals physical damage and Bleed on one enemy.
Deals physical damage to the single enemy. You will also execute a break of you use it after Gale Slash.
Dunban gets the strength up. It also cures confusion of the nearby allies. Aggro of near enemies towards Dunban is increased, and allies get strength.
Deals two physical damage hits along with the Physical defense down. You will also get a strength down if you use it after Gale Slash.
The art inflicts Lock-On damage on the target. Dunban’s double attack rate is increased. The talent gauge is increased by 5% every time Dunban attacks.
Deals physical damage to one enemy. Causes topple damage if the enemy is already suffering from break, topple or daze.
Dunban’s accuracy and evasion is increased.
20% of Dunban’s maximum HP can be transformed to fill the talent gauge.
Jaws of Death
Character’s physical attacks do 1.5 times more damage. He will be automatically revived if he is incapacitated with this art active. Party gauge is filled to some extent.
Causes ether damage to one enemy. On using it after Gale Slash, it also removes buff from a random target.
All Aggro towards Dunban are removed. Dunban’s critical strike rate is also increased.
All the debuffs are removed from Dunban. It also grants him the Haste buff.
Deals three hits of physical damage to enemies in the circle. 10% of the talent gauge is also filled with each hit.
Deals ether damage to the enemies in cone shape behind the character. It will force Daze if Dunban has an Aura active.
Deals physical damage to one enemy. If an enemy is knocked out using this art, it will force topple on all the other enemies.
You will receive some Aggro from the neighbouring ally.
If you succeed in pressing the prompt buttons at the right time, you will be able to execute a four part physical damage attack.
Talent gauge is filled by 10%. One of the allies gets an increment in HP.
Talent gauge is filled by 10%. Deals two physical damage to the same enemy.
One of the allies get a talent immunity. Talent gauge is refilled by 15%.
Talent gauge is filled by 10%. All the debuffs are cured and and one of the allies get the debuff immunity.
Cooldown of all the arts is reduced except for the Drive boost. Sharla cannot move or auto-attack during this duration.
Talent gauge is filled by 20%. One of the allies get an increment in HP.
Talent gauge is filled 25 and allies get some HP.
Talent gauge is filled to 25%. It executes a physical critical hit to a single enemy. If the target is already under the effect of Daze, there is a probability of instant enemy death.
Talent gauge is filled by 20%. Deals physical damage and break on the target in a line in front of Sharla.
One of the ally’s aura duration is increased by 10 seconds. The talent gauge is filled by 15%.
The tension of all the allies in the circle is increased. Talent gauge is filled by 15%.
Deals physical damage on the single enemy. Causes Daze damage if the enemy is under the effect of Topple or Daze.
Aggro towards Sharla is increased. If the Covert Stance is active, Sharla will draw no Aggro.
Damage Heal is granted to one of the allies. The ally will heal 5% of max HP every time he/she is attacked. Talent gauge gets 15% increment.
Talent gauge is increased by 15%. Has sleep effect on the target.
It cures all the debuffs and grants debuff immunity to all the allies.
It will consume the complete talent gauge and during the animation, Sharla won’t be able to move or act.
You will throw back an enemy.
It can be used after Spear Break to force the Topple.
The character gets the ether up. Deals some electric damage.
Melia’s gets the Strength up and on discharging it, it deals fire damage to the target.
Melia will get the regenerate. It discharges to extract HP from a foe.
The amount of physical damage taken is reduced. It inflicts poison on discharge.
Provides extra agility and deals damage to the target and the surrounding area.
You will get the Ether defense. It also deals chill damage to the enemy target and the surrounding area.
The last summoned element is called again.
Some HP is sacrificed to heal the other partner.
Except for the talent arts, you can reflect all other enemy attacks.
Produces sleep effect on the enemy.
Deals bind damage in a circle.
Ether and physical defenses of all the enemies in the range are decreased. It’s only available during Elemental Burst.
Removes the enemy auras and deals art seal. It’s also available during Elemental Burst.
The range of the bonuses in the summoned Elementals is doubled by this art.
You will attack with the last summoned elemental. Talent gauge is also refilled on summoning elementals. Elementals can be discharged for dealing more damage.
All enemies around the character go to sleep.
Paralyses the enemies. The art is more effective with more tension.
Deals Beed damage and back-hit is extended in duration.
Deals blaze damage to enemies in the surrounding.
One enemy receives chill damage.
Party gauge is filled but you need high tension for this to work properly.
One of the stats is increased on random. Prevents the tension from falling.
Enemies in front of Ricky are poisoned.
If you hit from side, it will confuse the Mechon.
All Aggro is removed and the HP is healed as revived. Physical damage is increased.
Riki as Angry
All art damage attacks are reflected dealing 2, 4 or even 8 times the original damage.
It will force Topple. And if the topple fails, it will have the bind.
Debuffs are removed from the enemies but the damage is increased for each removal.
The Back-hit deals three times more damage.
It will execute a 3 hit combo which can cause Break in front of the character.
You can steal items, HP, XP or AP from the enemies.