Darksiders 2 Dev: Wii U “On Part” with Current Generation of Consoles
In saying that, should we expect major technological leaps when comparing the Wii U version to the Xbox 360 and PS3 versions? The hardware is deemed “next-gen,” after all.
In an interview with GameReactor (translated by NeoGaf), Marvin Donald, game director for Darksiders II. commented on the development of the game on Nintendo’s upcoming console.
We got the game running on their hardware pretty quickly, and the controller’s been great to work with, now it’s just down to deciding what we really want to do to make it a unique experience on the Wii U. You know, taking advantage of you know the extra screen and the touch capability and all that. So, you know, so we’ll have a few new feature for sure, but I think visually, for the most part, it’ll be pretty much the same.
You know, so far the hardware’s been on par with what we have with the current generation’s. Based on what I understand, the, you know, the resolution and textures and polycounts and all that stuff, we’re not going to being doing anything to uprez the game, but we’ll take advantage of the controller for sure.
This is quite interesting, no? I can imagine that this doesn’t bode well for those anticipating next-gen technology. I mean, I honestly don’t blame them – why would you buy a console that’s on par with what we already have now? Unless the Wii U tablet controller makes that big of a difference…
Darksiders II will be out for the Wii U’s launch – which Nintendo has not disclosed as of press time.