David Jaffe Leaves Eat Sleep Play, Layoffs Confirmed

Twisted Metal is due for release just a week from now and we’re here to report on some bad news about the developer Eat Sleep Play.

The Salt Lake Tribune has just reported that the studio has laid off 20 percent of its employees and in addition, the company is transitioning from making Twisted Metal – a big, triple A release, to making mobile, casual games.

Not only that, but the company’s co-founder and famous industry figure David Jaffe will also be exiting Eat Sleep Play soon to start his own development team.

Eat Sleep Play co-founder Scott Campbell explained, “It’s a platform that is in our pockets almost 24/7. It’s kind of the size and types of games we’re playing. You can certainly reach a lot more people. That’s pretty exciting for us.”

Campbell also stated that Jaffe is leaving the company to make casual games – a notion that’s not new to Jaffe as he transitioned from directing God of War to Calling All Cars.

If you’re worried that Jaffe is going to stop making “big” games to compete with the likes of Angry Birds and its kin, don’t be. The outspoken developer has taken to twitter to clarify his current situation.

I have zero plans to make games like Farmville and Angry Birds. I never said what I was doing post TM (and I’m still on TM along with ESP for the next months as we launch it and balance it in real-time and make sure it’s a perfect game and continue to support it).

He also reiterates that he wasn’t laid off, since he is the co-owner of the company and Twisted Metal fans shouldn’t worry because he’ll be with Eat Sleep Play for about 1.5-3 months’ time. As for his future goals, he has “huge next-gen ideas” that he’d like to make, as well as cool stuff in the browser space market that he’d like to pursue when his new studio is up and running.

Hopefully, the people laid off can find work soon. We wish nothing but the best for Eat Sleep Play and David Jaffe and their future endeavors.

Twisted Metal is due for release next week on February 14 for the PS3.

Source: Salt Lake City Tribune (via Gamasutra)