LoL Fizz Guide – Builds, Strategy and Roles

By   /   Jan 29, 2012

Xan Hisam – The amphibious mischief-maker called Fizz is a nimble and extremely dexterous champion that should not be underestimated. An oversight in most battles because of his tiny stature, Fizz can move about in a battlefield with great agility, avoiding most of the enemy’s damage while dealing plenty of it himself.

The tidal trickster has low defense, but his abilities grant him a great amount of survivability. Fizz is considered a melee fighter and an assassin in League of Legends.

Fizz Abilities

Nimble Fighter (Innate Passive)
Fizz’s dexterity allows him to ignore unit collision and take less physical damage from basic attacks. The amount of physical damage reduced from auto-attacks increases as Fizz levels up.

Urchin Strike (Q)
Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.

Seastone Trident (W)
(Passive) Fizz’s Trident causes rending wounds in his opponents, dealing magic damage over time to the target based on their missing health. (Active) Auto-attacks deal additional magic damage along with the passive effects of Seastone Trident.

Playful/Trickster (E)
Playful (Active) – Fizz hops on to his trident and is un-targetable for the duration. Fizz can cast Trickster by pressing ‘E’ again. Not activating Trickster makes Fizz slam the point he’s standing at, dealing magic damage and slowing enemies nearby.

Trickster (Active) – Activating Trickster makes Fizz leap off his trident and slam a nearby targeted location, dealing magic damage to surrounding enemies. Trickster does not slow enemies, and has a smaller area of effect than Playful.

Chum the Waters (R)
Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.

Your Guide To Fizz Abilities

The active effect for Seastone Trident does not deal additional damage to structures. You can jump over certain walls using Playful/Trickster.

Fizz covers a set distance with Urchin Strike meaning that if you target an enemy that’s nearby, Fizz will still cover the maximum amount of ground you can cover with Urchin Strike in the direction of the enemy instead of stopping next to your intended target.

Urchin Strike can be used to move through walls if an enemy target is in range and visible on the other side of a wall. If the target is on the same side as you, Fizz will not move through the wall even if the distance covered with Urchin Strike is enough to pass you through to the other side of a wall.

Zhonya’s Hourglass can be activated during Playful. Playful can be used to avoid any incoming damage or spell effects from abilities (such as Karthus’ Requiem, Caitlyn’s Ace in the Hole and Morgana’s Dark Binding) and auto-attacks (including Nexus Obelisk and turrets) when timed right.

Chum the Waters cannot be used on un-targetable enemies. The shark appears immediately if the enemy who’s carrying the fish from Chum the Waters dies before the end of its timer.

The damage outputs for all of Fizz’s abilities are modified by ability power, making ability power the focus of an item build the most obvious choice.

Given the versatility of his abilities, however, it is quite possible to build Fizz in a number of different ways, all of them viable alternatives to focusing on ability power.

How To Play With Fizz in League of Legends

Fizz is great at moving in and out of battle. Use Fizz’s maneuverability in combat to your advantage to evade as much damage as you can, while landing your attacks and abilities on your intended target. Mastering the use of Playful/Trickster is essential for being a good Fizz.

Fizz Starter Build

As always, I’ll recommend balancing out offense and defense for your starting few games. Select the following masteries, runes and summoner spells for your loadout:

Fill all 9 of your slots for Marks with magic penetration. Equip flat armor runes in Seals, magic resistance in Glyphs. You can either take magic penetration Quintessences, or percentage increase in experience for Quintessences depending on what suits you more.

Go 21/9/0 if you’re not using percentage increase in experience Quintessences. Follow the ability power and magic penetration path in offense down to the ‘Executioner’ mastery. Take +6 armor, +2 magic resist, and all the health related masteries in defense that you can get.

If you have percentage increase in experience Quintessences, I suggest going 9/0/21. Get ability power, cooldown reduction and magic penetration masteries from the offense tree. Take whichever masteries suit you best in utility and grab ‘Awareness’, ‘Sage’ and the ‘Intelligence’ mastery.

Select ‘Flash’ and ‘Ignite’ as your summoner spells. Having ‘Flash’ increases your survivability, making it easier to use all your abilities offensively and then use ‘Flash’ to get out of a fight. ‘Ignite’ should help you score more kills and act as yet another offensive ability in your arsenal.

Fizz Items, Abilities and Tips

Start the match with a Doran’s Ring. On your first visit back to the store, buy shoes and Catalyst the Protector. Finish up on Rod of the Ages when you have the gold and upgrade your shoes to Sorcerer’s Shoes.

If you’re having a great game and are making a lot of gold, I suggest rushing Rabadon’s Deatcap. If not, make Abyssal Scepter after Rod of the Ages. Work on Rabadon’s Deathcap once you’re finished with Abyssal Scepter if you didn’t make it earlier.

Start buying components for Rylai’s Crystal Scepter next. Once it’s completed, start making your final item. You can make a Guardian Angel if you think you’ve got enough damage, or make Zhonya’s Hourglass if you want ability power and defense. Morello’s Evil Tome is also a viable option if you want ability power and cooldown reduction.

Unlock Playful/Trickster on level 1 and max it before any other skill. Get Urchin Strike on level 2 and Seastone Trident on the 4th level. Max out Seastone Trident after Playful/Trickster, leveling Urchin Strike in the end. Get Chum the Waters on levels 6, 11 and 16.

You’ll have to last-hit minions early on as much as you can without using any abilities for killing minions. Once you’ve unlocked all 3 basic abilities, you can try for a kill on your opponent.

Use Urchin Strike to quickly move up to your enemy, and follow it up with Playful/Trickster. Try to land Playful without activating Trickster for damage in a larger radius and to slow the enemy.

If the enemy is moving out of range, activate Trickster to cover up a greater distance and just deal damage to your target. Toggle the active on Seastone Trident for additional magic damage on your auto-attacks. Cast ‘Ignite’ on your target.

The true damage over time from ‘Ignite’ coupled with Seastone Trident’s passive should ensure that an enemy doesn’t survive and get away on low health. Chum the Waters has a good amount of range, but the travel speed for the fish is extremely slow, so you have to anticipate your target’s movement to land it.

Fizz Advanced Play-Styles – Builds and Strategy

All-out AP
Masteries: 21/0/9
Spend points on the standard magic related masteries in offense (do get ‘Havoc’ [all 3 levels]). Take the mana per level mastery and the one that reduces cooldown for ‘Flash’, along with ‘Meditation’ and ‘Swiftness’ in utility masteries.

Runes: Flat ability power runes for every rune slot.

Summoner Spells: ‘Flash’ and ‘Ignite’.

Abilities: Start with Playful/Trickster. Get Urchin Strike on level 2. Keep leveling Playful/Trickster whenever it’s available, upgrading Urchin Strike when you can’t level Playful/Trickster. Just take one level of Seastone Trident on level 4, upgrading it when you’re done with the other 2 abilities. Get Chum the Waters on level 6, 11 and 16.

Items: Purchase a Sapphire Crystal at the start of the game and two health potions with the remaining gold. Buy shoes the next time you’re at the store and use the Sapphire Crystal to make a Catalyst the Protector. Next, finish up on Rod of the Ages and upgrade your shoes to Sorcerer’s Shoes.

Rush Lich Bane as soon as you’re done with Rod of the Ages, followed by Rabadon’s Deathcap. Make a Void Staff after Rabadon’s Deathcap. Make Zhonya’s Hourglass as your final item.
Difficulty: Hard.

This play-style gives you immense burst damage, but makes you totally dependent on your abilities, meaning that once your abilities are on cooldown, your champion is pretty much useless. Fizz’s defense isn’t that high either when built this way.

Playful/Trickster and ‘Flash’ are enough to get Fizz out of any difficult position, but when used offensively, should leave you without any survivability until Zhonya’s Hourglass is made.

The tidal trickster can kill multiple enemies in the same fight when played this way, and when played right. Focus on harassing the enemy champion with smart use of Urchin Strike and Playful/Trickster, using the latter to evade enemy abilities as much as possible and then hopping on to them for damage.

You should be able to pull off a killer combo on your enemy when they’re slightly low and you’ve reached level 4. Land Playful without using Trickster for maximum effect and save Urchin Strike to move up to your enemy after they’ve used their escape abilities.

Activate Seastone Trident and use basic attacks as long as you can, and cast ‘Ignite’ on the enemy champion. This should be enough to kill them. You can use Chum the Waters to start team-fights. Follow up your ultimate with your spells if it connects, but don’t be the first one in, and don’t use Playful/Trickster as your first ability.

Make use of Lich Bane. Urchin Strike procs Lich Bane’s effect, so use that to your advantage during fights, since you might not have time to always use your basic attacks. Use Zhonya’s Hourglass’ active to buy you time for your abilities’ cooldowns, while avoiding enemy damage.

Hybrid Trickster
Masteries: 30/0/0
Take all magic damage related masteries and physical damage masteries along with armor penetration and magic penetration masteries. Get the ‘Havoc’ and ‘Executioner’ masteries as well.

Runes: Hybrid penetration Marks and Quintessences, flat mana regeneration runes in Seals and percentage cooldown reduction per level runes in Glyphs.

Summoner Spells: Select ‘Flash’ and ‘Ignite’. Use ‘Ignite’ for finishing up on enemies.

Abilities: Get Urchin Strike on the first level and then Playful/Trickster on the next level. Unlock Seastone Trident on level 3. Now keep leveling Urchin Strike until it’s maxed out, leveling Seastone Trident in between whenever Urchin Strike is unavailable for being upgraded.

Unlock Chum the Waters on level 6 and upgrade it at levels 11 and 16. Start improving Playful/Trickster when both the other abilities have been fully leveled.

Items: Start the match with boots and lots of potions. By the time you make your first visit back to the store, you should have enough money to buy Sheen. Next, buy a Phage and upgrade your boots to Mercury Treads. Complete your Trinity Force and start working on Hextech Gunblade as your next item.

After you’re done with Hextech Gunblade, make Nashor’s Tooth and follow it up with Madred’s Bloodrazor. Buy Banshee’s Veil or Guardian Angel as your final item, depending on what kind of damage the enemy team deals more and the amount of crowd control they have.

Building Fizz this way lets him deal a good amount of magic damage as well as physical damage. This makes it extremely difficult for enemy champions to make defensive items to reduce your damage output. The downside is that Fizz’s AoE damage and burst damage are considerably lower in comparison to an ability power Fizz.

You’re also weaker early on with no real heavy damage combo, relying mostly on repeated hits to dish out damage. Play defensive early on and kill many minions when playing Fizz this way. Since you won’t be leveling Playful/Trickster much in this play-style, it won’t be effective for dealing damage.

Only use it for evading enemy abilities, for getting out of fights and for slow if you can land just Playful. Don’t go for kills until you at least have Sheen.

Use Urchin Strike to initiate and activate Seastone Trident. Keep auto-attacking, and if the enemy champion uses ‘Flash’ or some other escape ability, follow him with your own ‘Flash’ if that was his only escape maneuver.

Use ‘Ignite’ if needed for more damage. After getting the kill, move out using Playful/Trickster. You can usually use Urchin Strike multiple times in a fight, since it has a low cooldown once fully leveled, and Nashor’s Tooth along with your runes should be enough to almost reach the cooldown reduction cap.

You can also use the active on Hextech Gunblade to slow and damage an enemy. Remember that this hybrid play-style functions more like an auto-attacker, and abilities are mostly used for utility rather than damage.

How To Counter Fizz

Fizz is better at prolonged fights than most champions. It’s better not to chase him for long, because he can burst-kill you after his abilities are back up usually. Be mindful of his cooldown timers and time your advances against him accordingly.

Don’t fight Fizz when your health is low since the passive on Seastone Trident deals more damage the more health an enemy champion is missing. Try to trap Fizz using multiple crowd-control effects and use burst damage to quickly take him out.

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