SWTOR Sith Marauder Build and Spec Guide – PVP/PVE

By   /   Jan 22, 2012


Star Wars: The Old Republic can become both a source of ecstasy and a source of complete confusion, as its massive world and huge character enhancement system requires a great amount of research and understanding, which can become rather overwhelming if done by yourself.

You will have no difficulty in choosing your favorite class and play-style with the description given in the game, but when it comes to building your character, it is an whole different story.

In this guide, I’ll be explaining the specializations of the Sith Marauder, focusing on the Skill Trees, specializations and skill rotations.

For more help on Star Wars: The Old Republic, read our Datacron Locations, Crafting Guide and PVP GuideBut first, let me explain the basics, which apply to all classes:

The Basics
A skill tree is a character development tree through which you can make your character stronger by adding or removing points to certain abilities.

The skill tree itself is further distributed into three categories, or better known as specializations. The first two are exclusive to the character class type. For example, for the Sith Assassin, the exclusive skill trees are Darkness and Deception.

The third category or tree is one that is shared among the parent class’s specializations, that is, it is not exclusive to the character class type at hand, but is available for one other advanced class as well, which is a sub-class of the parent class.

Once again, using the Sith Assassin as an example, the third category or tree is Madness, which is also the third category for the Sith Sorcerer; both the Sith Assassin and Sith Sorcerer belong to the parent class ‘Sith Inquisitor’.

In this guide, the builds will be designated by (XX,XX,XX), where XX is any number of points for a specific specialization, and the commas separate the three specializations.

For example, if I wish for a Darkness oriented Sith Assassin, I would opt for configurations like (31,0,10) or similar, meaning 31 points for Darkness, none for Deception, and 10 for Madness.

Sith Marauder

The Sith Marauder has the following specializations/trees:

  • Annihilation
  • Carnage
  • Rage (shared)

Annihilation Marauder

The Annihilation Marauder variant is a heavy hitting DPS specialization focusing on bleed through Rupture and Deadly Saber.

Rotation Priority List
Opening:

  • Charge

Deadly Saber
Battering Assault
Rupture
Annihilate

Mid-Battle:

  • Berserk

Deadly Saber
Rupture
Annihilate
Battering Assault
Charge
Assault
(Vicious Slash)

Recommended PvE/PvP Build(31,7,3)
The above build revolves around making sure Rupture and three stacks of Deadly Saber are available as much as possible. The opening rotation of this build isn’t too difficult to execute. However, it’s the mid-battle rotation that needs special consideration.

You want to make sure that there is enough Rage at all times to continue with your rotation after the abilities come off cool-down. The general Rage building method is Battering Assault>Charge>Assault. Make sure to use Vicious Slash only when necessary, that is, when Rupture is on cool-down.

The benefit of an Annihilation specialization is it is relatively less squishy when compared to other DPS types. The self-healing and Charges are ideal for PvE games, but the Annihilation Marauder can do equally well in PvP games too.

Go to next page for builds on the remaining advanced classes.

Carnage Marauder

Anyone who has played Skyrim and loved the shouts will enjoy the Carnage variant, as the specialization centers around the usage of Force Scream, along with Massacre and the good-old Ravage for bleed.

Rotation/ Priority List

  • Charge

Massacre
Battering Assault
Gore
Force Scream
Ravage

  • Gore

Ravage
Battering Assault
Force Scream
Berserk
Massacre

Recommended PvE/PvP Build(5,31,5)
This is a fairly straight-forward yet extremely effective build. However, the thing about the Carnage Marauder is that it has to be more priority based rather than an all-out spam – in other words, you have to think before you act. This is because of the rather unstable nature of an all-out Carnage Marauder.

The cool-downs of the abilities don’t match up perfectly and the Rage regeneration from Blood Frenzy is rather spiky. Make sure to use Massacre towards the end along with Assault only when Ravage, Battering Assault, and Force Scream are all on cool-down.

Make sure to use the Gore/Ravage combo as much as possible, as it has brilliant burst. This build will generally work with both PvP and PvE games, but do remember to keep an eye on the cool-down and use the priority method instead of just blind spamming.

Rage Marauder

The Marauder Rage variant is mainly geared towards DPS and survivability, utilizing a mixture of damage and force talents to decimate enemies. However, it is generally harder to play with than Carnage or Annihilation variants.

Rotation/Priority List

  • Charge

Crush
Battering Assault
Smash
Scream
Ravage
Obliterate
Choke
Smash
Scream

  • Charge

Crush
Battering Assault
Smash
Scream
Choke
Obliterate
Smash
Scream

Recommended PvE/PvP Build(5,5,31)
Unbreakable Rage, Strangulate, and Relentless Fury are not taken/maxed because they are not as essential in either PvE or PvP games apart from very rare circumstances.

At max level, strikes are not really required because the Rage variant of the Marauder already has enough extreme damage. Only use these when everything else in the rotation is on cool-down.

The 2 points in Cloak of Carnage should really help in building up Rage, as you are commonly taking damage in PvE and PvP games. Enraged Slash is also maximized for additional burst damage. The build overall is quite flexible if alterations are required.

However, anyone with experience would tell you that as a Rage Marauder it is best to keep 31 points for the Rage tree and distribute the remaining ten among Annihilate and Carnage.

Do keep in mind that for any sort of Marauder build the Quick Recovery ability is absolutely mandatory and should not be avoided. There are some builds that suggest (0,10,31) format, which is unacceptable because of the lack of Quick Recovery.

Don’t forget to share your own Skill Builds and Rotation Recommendations in the comments below!

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