ForestVille is the latest development in Zynga’s camp, and it is now available on iPhone, iPad, and iPod touch for free, and you can also enhance your ForestVille circle by sharing it with your friends via facebook. There is a load of fun stored for you in ForestVille, where you can build a new home with shops, farms, landmarks, and all kinds of fun quests to complete. So to get maximum fun out of this without wasting much time, try on our guide.
Getting Started – Basics
You can start your ForestVille campaign by clicking here. Once you have installed the game on your device, the first thing you are to do is to apply notification, this will only happen the firt time you will start the game. This option will let you know about your status regarding energy, harvesting period etc.
Now the game will start actually, firstly you will be welcomed by Daisy Fleetfoot (one of many characters that will guide you) with the tutorial to the game. Then you will have to name your forest or village, which will remain constant throughout your progress.
If you want to do any minor adjustments you can tap the tiny gear button at the top right of the game bar along the bottom of the screen. Now lets dig deeper and analyze the gameplay elements in detail:
Coins and cash are the two types of currencies available to you in ForestVille. You can earn coins by completing several quests, or you can collect them from houses. Coins are the basic currency; however, do not under estimate the power of cash as it can help you by various ways (i.e. eliminating wait times on crops, refilling energy meter, refilling goods, etc).Currency indicators are shown at the bottom of the screen and you will start out the game with 1,000 coins and 15 cash.
If you get out of budget, definitely you can take up a loan to continue the development by choosing “Purchase additional currency”. (Note: This will count as an “in app” purchase and will be charged to your iTunes account).
Level Indicator – Star at the bottom of the screen on your left shows you at what level you are, and as you complete the tasks it gets blue. Once the star is completely colored you gat to the next level.
Population- you will have to check the population every now and then, for planning your future investments regarding the development.
Settings – If you want some adjustments (log in or out of Facebook, adjust push notification settings, adjust audio settings), you can tap on to the gear icon on the screen, and alter things accordingly.
Goals- accomplishing the allotted goals will help you progress through the game, and will also provide you with cash.
Currency Indicators – Here are your current amounts of currency. Tap on the “+” symbols to the right of either indicator to order more currency or go into the market and set the dial on “currency”.
Energy – You need energy to perform a number of tasks. The energy meter fills up automatically; however, you might have to delay your work. Still you can get some free energy from your friends via gifts or you can also purchase it.
Goods Meter – This shows your current level of goods which you acquire by either chopping down trees or growing them in your berry farm or grain farm. You will need to restock goods every time you collect funds from a business which is very frequent in the higher levels. If you run out you can purchase a refill of 100 goods using cash.
Menu – There is a list of things available in the game menu, which you can consult. (Note: If you see a number on the menu button this means you have gifts or friend requests waiting for you to accept).
Zynga Notifications – This will take you to a screen that shows you news from Zynga along with other games you can download from them.
Z – This screen is where you accept neighbor requests sent to you as well as accept gifts and send gifts to friends also playing the game.
Neighbors – Tap here to access a screen showing all of your neighbors where you can tap on their image to visit them. (See Visiting Neighbors below for more details.)
Market – Tap here to access the game market. Here you can purchase all kinds of items needed to build your village. (See “Market” below for more details)
Edit – Tap on to move an item, sell it, or rotate it on your land. If a cash register appears over an item you can tap on it to sell it back for less than what you paid. You can only get coins for items purchased with cash
To gain success in ForestVille you will have to achieve some goals. You can select the goal menu by tapping onto the goal button. Once the goal menu is open you can see some portraits of the characters who have assigned some goals for you, tap onto the character to know your objectives to complete a goal.
Sometimes one goal may comprise of one task, otherwise it may be a combination of multiple steps. If you have already completed any goals, you can see the it on the screen, the number of goals completed in lower left corner of the screen.
Sometimes you will find a character walking around with an exclamation mark “!”, this shows that there is new goal waiting for your attention, so tap on that animal, to get the info required.
Tap on to the menu, then select the market icon (looks like shop), all the available categories will be visible on the far left of the menu screen. Select the item you wish to purchase, if you have enough budget the item will show a green background. Some of the things can be bought in exchange of coins, and some by cash. Tap to purchase the item, and then you will be directed to the village to place it.
Note that there are several population requirements in order to purchase certain shops. There are also landmark requirements and requirements of population for expansions. There is a population indicator at the top of the market screen as well as currency indicators so you don’t have to toggle in and out of the market screen to check. You can also access your inventory from the market which is where any gifts sent to you will be placed until you claim and use them.
Building Houses and Shops
Houses are important for accommodation, and for increasing the population. You need your village to be well populated to enable building of shops, and land marks. You can build houses by selecting the respective category from the market menu, and select the type of house you want to build, depending upon the animals you want. With the addition in the variety of animals in your, the number of allotted goals will also increase.
Once you have purchased the house you will then be taken to your village and the house will have a green or red outline around it. Green means you can place the house and red means you cannot place it. Tap on the green check mark when you are ready to place your house.
You will now see a construction site and the number of required times you need to tap on it in order to build the house. You have to spend one energy point each time you tap on the construction site. At the completion of the house, animals will move in automatically.
Businesses – Shops are required to complete goals and to give your villagers jobs. Each shop has a required number of workers which is why you must have the correct population before the game allows you to build. When you go to the market adjust the left side wheel to “Businesses” and scroll through the choices until you have the shop you want. Once it is place you again will see a construction site and will need to spend one energy for each tap it requires to complete. You will need to stock your shop with goods as soon as it is built and it will now start to collect for you. You may also have to wait until certain goals are complete before certain houses or shops will unlock for purchase.
Rent Collection from Shops
Every shop will generate some coins over a respected period of time. Once the time to collect has arrived you will see coin icons over the respected shop. Tap on the coin icon or shop to collect.You will be able to use these funds to purchase other items.You will now notice a goods basket over your shop.
Your shops require continous supply of goods, and you can restock these shops by different ways such as farming, you can prchase some items by speding the cash you have, or you can chop down some of the trees(Tap on a tree and you will see a red “X” and a saw icon. Tap on the saw to chop the tree down. This will cost you one energy point).Goods are seen as a picnic basket icon in the game.
Restocking goods in your Businesses
Once you have collected the funds from a buisness, a basket icon will appear over it,which means you have to restock it. Restocking is directly done by just tapping onto the basket, but if you are out of items you will have to generate it via different methods explained earlier.Remember every shop has different requirements. Once you have restocked the shop, it will start making coins, until it reach the allocated amount of collection. Collection time may vary from 5 minutes to 24 hours or more, depending on the scale of the shop.
Road and Water Requirements
Roads are necessary to make the houses functional(You can purchase road in the market under the “Decorations” category), every house has a specific requirement for water (Beaver’s house can only be placed in water) as well. If a house has a requirement it will flash an over head icon of what is needed to make it work.You should see the house is darker when it does not function properly and once road or water is placed under or next to it you will see it light up and will be able to visit when the time is right.
After awhile you will notice “Zzz’s“coming from the different types of houses. You will need to visit the animals to wake them up. When you tap on the house it will cost one energy point but you will earn two XP points each time you do this. This will help you level up in the game much faster and will also cause the animals to come out of their houses and walk around the village.
Once you have got the houses and the shops in your village, a time will come when no further addition to these categories will be allowed. Then you will be asked to build a landmark, which is a decorative structure i.e. trees, fountains, etc. You can purchase these items from the allocated category in the market in exchange of coins or cash. You are allowed a certain number of structures per landmark which the game will keep track of for you.
Decorating your village, not only makes it attractive, but in return gives number of benefits; like- Decorations also can have the added benefit of increasing the payout of any shop they are adjacent to by 10 percent or more.
Farming is perhaps the best source for generating goods. Farming can start once you place your first available farm in your village which is the berry farm. To farm simply place the farm then tap on it and a menu will appear with your choices. If you find an image of seed over your farm, then get ready for crop plantation.
Time and cost of each crop varies. You will see a green check mark icon over the farm when the crops are ready for harvest. You can only plant one type of crop at a time and you cannot increase the size of your farm only the number of farms you have of a certain type. If you do not harvest within a reasonable amount of time the crop will wither and you will have to spend energy and coins to clean it up before you can plant again.
Note – Strawberries are free to grow take about 30 seconds from start to harvest time and will yield 15 goods. Since 15 goods is the minimum any shop would need you can use strawberries if you are out of money or goods to restock your shops.
As you level up different farms will be available such as the grain farm and the Fishing Spot which is under the farming category since you have to stock up on these too. Storage – You will also have to buy more storage as you level up. You can purchase a storage shed, storage cellars, or a granary. Many of the farm items require you to complete goals before they unlock for purchase.
If you want the expansion to be cheap, you will need to get a larger population, however you can expand whenever you feel like if you have the cash. You can spend cash at any time to expand. You can only expand a small block of land at a time. You can choose where to expand except when a goal asks you to expand in a specific area. Tap on the area placing the square where you want to expand then tap again to purchase the expansion. The expanded area will light up after purchase and you can place items on it right away.
Neighbors are a blessing in real life but sometimes they might cause you trouble, however, they become really handy in ForestVille as they bring a number of gifts and bonuses along with them. You can expand your neighborhood the way you want. You will not have to manage a randomly arranged neighborhood, rather you can fill it with your friends, via facebook.
If you visit your neighbors every 24 hours you will gain coins in bonus along with a reputation heart. You can collect hit by tapping the collect option, and once you have collected it, you will see the option turned into “Next”, by tapping it you will automatically shift to the neighbor you have not visited yet. Visit all neighbors until all funds are collected. Bonus – The bonus you collect is one energy point and one reputation heart.
You get reputation hearts, every time you visit a neighbor i.e. one heart per visit in 24 hours. The more reputation hearts you collect, the better it is for you, as it helps you get leveled up, plus they get you loads of bonuses. Not only that, higher your level, the more likely you are to be featured as a neighbor to someone that doesn’t know you if you are willing to pay the extra cash to unlock friends among other players you don’t know. So keep on visiting all you neighbors, at least once a day.
Each day you can send and receive one gift for every neighbor you have. Sending Gifts – Tap on the neighbor icon in the main menu bar and then on the “Send Gifts” button. This will take you to the gift screen where you can choose among several gifts you can send to your friends. Tap on “Send” under the name of anyone you wish to send to. You can also send to everyone at once by using the button provided to do so.
Some are decorative items that increase the rent payout around shops and some are actual houses you can place that increase your neighbors population by one. There is a limit to how many you can use in a day but not how many you can send or receive. Receiving Gifts – When you log into the game you may see a number by the menu button at the lower right corner. If you do, you may have gifts waiting to be accepted. Tap on the “Z” key near the top and you will be taken to the acceptance screen in the message center. Here you will see if anyone has sent you a gift. Tap on “Accept” and the item will be added to your inventory. You will have to go to your inventory to use the gift in your game.
You can access your inventory by going into the market area and looking for the inventory category on the wheel to the left of the screen. Your inventory can hold a maximum of 200 items for you. Once in inventory you will be able to see what items are there. These are gifts that you have accepted from other players. At the bottom of each description is a count that shows how many of each item you have in inventory. Each item has a “Use” button at the bottom. Tap on this once to place an item in your village.
Using Free Energy Points – When you have energy points in inventory you can tap on the “use” button several times in a row to add them to your total and fill up your meter. Just tap once to add one energy point as many times as you would like.There is a limit of twenty energy points you can redeem per day.
1. Keep close ties with you neighbors, visit all of them once a day, and in return you will earn coins, hearts, and bonuses.
2. You can tap on any structure in the village except decor items to see how much time is left before you can collect from it or harvest from it. A message will appear from the top of the screen for a few seconds.
3. If your energy level drops down, you can either wait for its recovery, or you can ask a friend to give you some, otherwise you can purchase it to continue the progress. You can also visit a neighbor for one energy point once every 24 hours.
4. Goods can be made by farming, chopping of the trees, and are also purchaseable by cash.