In this dev diary IO Interactive community manager, ‘Nick Price’ explains different decisions taken by the developer in molding the core gameplay elements in Hitman Absolution. Most importantly, He answers why they introduced checkpoints and instincts.
At the end of the video, he talks about achievements and makes it clear that getting 1000 gamer score points would be very difficult in Hitman Absolution.
Apart from the talking developer, this dev diary is spiced up with Hitman Action and woman in the shower. The ending may make you hate waiting though…..you have been warned!