Warhammer 40K Space Marine Perks Guide

Guide to all the classes and tactical weapon perks in Warhammer 40K Space Marine for you to wreck your enemies with in multiplayer

Choose your favorite class and unlock its class and tactical weapon perks to unleash hell on your enemies/Orks. These perks enhance your and your weapon’s effectiveness against enemies. Knowing what they do and how can you unlock them is important if you are to jump into multiplayer so read this Warhammer 40K Space Marine Perks guide.

For more help on Warhammer 40,000: Space Marine, read our Servo Skulls, crashes troubleshooting, and Weapons guide.

Warhammer 40K Space Marine Perks

Class Perks

Unlocked by gaining XP.

Ammunition Stores: Ammunition 2x.
Master-Crafted Wargear: Increases the effectiveness of Grenades. Radius and damage of Frag Grenades is increased, and Audio and Visual disturbance from Blind Grenades lasts 2 seconds longer.
Artificer Armor: The delay time for Armor regenerating is reduced.
Air-Cooled Thrusters: The time taken by the Jump Pack to recharge is decreased to almost 4 seconds.
True Grit: Hold the bolt pistol one-handed.
Blast Off: Engine Exhaust will now do 25 normal damage (or 75 damage to shields) to the enemy near you.
Death from Above: damage of ground pounding is increased.
Fast Stomp: Delay of the Stomp ability is decreased by 25%, so it goes from 0.8 seconds to 0.6 seconds.
Favor of the Armory: You now spawn with double the grenades you usually do, and you can have 4 grenades and 2 Combat Stimulants at a time.
Feel no Pain: Resistance to close combat and explosives increased.
Final Vengeance: The Jump Pack explodes after your death, dealing 200 damage.
Furious Charge: Damage of Shoulder Charge is increased to 150.
Furious Stump: Stomp’s damage/area increased.
Impenetrable: resistance towards ranged weapons is increased (30 percent).
Iron Halo: Armor increased by 50.
Larraman’s Blessing: Health regeneration rate is increased by 45, improving it from 5 to 50 health/second.
Master-crafted War Gear: Max damage of Frag Grenades is increased to 300, and radius is also boosted, and Audio and Visual disturbance from Blind Grenades lasts 2 seconds longer.
Rapid Deployment: The time to re-spawn is reduced.
Reactive Blasts: Damage the near-by enemies by a wave when your armor is broken down.
Serrated Combat Blade: Close Combats damage increased.
Signum Link: Enemy names are displayed in bright red above their head. There’s no range limit for this.
Sure Strike: Effectiveness of the interrupt attacks is increased.
Tactical Readout: Armor and Health Bars are now shown on the enemies.
Teleport Homer: If you’re alive then the allies can spawn next to you.
Weapon Versatility: Now you can equip another weapon.

Tactical Weapon Perks

You Unlock tactical perks by completing different challenges.

Vengeance Projectiles
Advantage: Now the launcher can have more than one active charges at a time.

Vengeance Pay Load
Advantage: Vengeance Launcher carries more charges.

Swordman’s Zeal
Unlock: Kill 50 enemies
Advantage: Health is increased with every hit strike of the sword

Stalker Ammo Reserves
Advantage: Ammunition Stores for the Stalker Bolter and Daemon Eye Bolter are increased.

Rapid Fire Reload
Advantage: Storm Bolter & Twin Bolter have increased reading speed

Power Swordsmans Zeal
Unlock: Kill 50 enemies
Advantage: You get some health with every strike of the Power Sword.

Plasma Heat Sink (Plasma Pistol)
Unlock: Kill 30 enemies
Advantage: The gun generates less heat and cools down more quickly

Plasma Heat Sink (Plasma Cannon)
Unlock: Kill 50 enemies
Advantage: Low heat per shot

Lascannon Stablizers
Unlock: Kill 30 enemies (extreme range)
Advantage: Handling Improved (Lascannon)

Lascannon Capacitors
Unlock: Kill 50 enemies
Advantage: Capacitor Improved.

Kraken Bolts
Unlock: Kill 50 enemies
Advantage: Bolter damage increased

Killing Blow
Unlock: Take out 50 enemies
Advantage: A single blow will kill the enemy (Thunder Hammer & Daemon Maul)

Improved Plasma Charge (Plasma Gun)
Unlock: Get 50 regular kills with the Plasma Gun
Advantage: The time for firing a charged shot is decreased.

Improved Plasma Charge (Plasma Cannon)
Unlock: 16 multi kills
Advantage: The time for firing a charged shot is decreased.

Improved Melta Charge
Unlock: Kill a total of 50 enemies
Advantage: The gun’s chamber is recharged more quickly, increased fire rate (Melta Gun)

Heavy Bolter Expertise
Unlock: Kill 50 enemies
Advantage: Braced stance takes less time to be switched. (Heavy bolter)

Heavy Bolter Coolant
Unlock: Perform 30 kill streaks
Advantage: The heating of the Heavy Bolter is decreased

Enlarged Plasma Chamber
Unlock: Tactical
Advantage: Plasma Gun’s capacity increased

Bolt Pistol Magazine
Unlock: Kill 30 enemies
Advantage: Magazine capacity increased (bolt pistol)

Axemans Zeal
Unlock: Kill 50 enemies
Advantage: Regain health with respect to the strikes done (Power Axe and Chain Axe)

Additional Melta Fuel
Unlock: Do a total of 16 multi-kills
Advantage: +fuel capacity (melta gun)

Bolter Targeter
Unlock: Have 30 kill streaks
Advantage: The accuracy of the Bolter is increased.

Kraken Bolts
Unlock: Kill a total 50 enemies
Upgrade: Bolter’s damage is increased, also the ability of piercing through enemy armor.

Burst Fire
Unlock: 15 Headshots
Advantage: The weapons Stalker Bolter and the Daemon Eye Bolter will now shoot a burst of two rounds.

Improved Twin-Link
Unlock: Have 30 kill streaks
Advantage: The hip-fire handling of the Storm Bolter and Twin Bolter is increased.

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