Modern Warfare 3 Balanced Multiplayer, Matchmaking, Hotspots and Restricted Party Chat

Infinity Ward has been trying to bring something new and different for the fans of Call of Duty: Modern Warfare 3. Yesterday, Robert Bowling talked about some changes and features brought to the game.

Party Chat will be restricted to certain Modes
While talking to MTV, He Said:

A major focus of Modern Warfare 3 multiplayer is allowing you to have a lot more control over [how you play], looking at those restrictions and doing away with stuff like [Party Chat blocking] that’s super hardcore. It’s about giving options. We will have places where competitive guys go where you might have restrictive voice chat. And then you have an option to maybe play that same mode without the same restrictions if that’s the type of player you are.

The only place where Party Chat should be blocked is Search & Destroy, and won’t be blocked for modes like Dom[ination].

True, one can get frustrated if someone is screening other players using the party chat option, specially in search & destroy where you only get one life per round.

There will be lesser hotspots
While speaking with Kotaku, Bowling told that there will maximum of 5 hotspots in each multiplayer map of Modern Warfare 3. Lesser hotspots will lead to more open gameplay and camping will hopefully be reduced.

I feel like it’s something we nailed with Call of Duty 4. We moved away from it a little bit with MW2, relying heavily on air support, killstreaks, perks and stuff like that. Modern Warfare 3, very much [is] building up from that Call of Duty 4 mentality of gun-on-gun, fast-paced infantry gameplay.

More competitive gameplay and matchmaking
Competitive gameplay is the key element of any FPS multiplayer so Infinity Ward is putting a lot of effort in keeping things balanced for the best multiplayer experience. Here are Bowling’s thoughts on it.

Call of Duty 4 was much more simplistic in its map design: You have the sight points, you have the routes players will take. It was very flat in terms of where you could go. Modern Warfare 2 had a major focus on vertical combat, increasing the multi-floor levels, increasing the number of buildings you go into

There were a lot more places you could go than just the main routes and buildings where you were meant to go. That encourages and discourages a lot of types of gameplay. With Modern Warfare 3, it’s much, much more on allowing you to focus on what’s necessary; it’s making vertical combat when it makes sense but it’s not a blanket rule across every map.

You will have some maps that focus on verticality and that are focused on multiple things. And then you have other maps that are very limited on the hotspots. The hotspots are a key thing on Modern Warfare 3. We went into each map wanting you to be able to turn a corner and know very easily that these are the three—no more than five—places I need to check.

For the hardcore guys who have been with us since the beginning, that speaks volumes: the map design, the return to focus on gun-on-gun, all that stuff. I like to always make sure the hardcore players know we’re building it up for them.

If Infinity Ward can pull it off, you can expect Modern Warfare 3’s multiplayer to be better than Call of Duty 4 and more immersive.