Theatrhythm Final Fantasy Detailed

By   /   Jul 13, 2011


Rhythm Video games are surprisingly popular among hand-held console owners, and it was well expected that we’d see a game from the genre for the Nintendo 3DS. But barely anyone was expecting that Square Enix would be the one releasing a rhythm-action videogame, let alone a Final Fantasy one. That’s right; SE is cooking up a new Final Fantasy game for hand-held consoles, with its focus being on the 3DS.

The rhythm-action Final Fantasy game, called Theatrhythm Final Fantasy for its theatrical game-style, is currently being worked on. Though not even the Japanese version is closed to being finished, there is clear conformation that a Western version will come out shortly after the Japanese version hits the markets.

So what are exactly the features of this new game? Well, let’s start off but introducing the storyline. The game follows the events of the gods of Chaos and Cosmos. The space between the two is known as ‘Rhythm’, and it originates a crystal within itself that controls music. However, Chaos has caused the crystal to become disrupted, and the only way to restore it is to increase a certain music wave called ‘Rizpo’.

Theatrhythm Final Fantasy

The game will consist of chibi avatar versions of renowned Final Fantasy characters such as Lightning, Cloud, Onion Knight, and etcetera – though to be honest the models aren’t too appealing. Character models are odd-looking with strange almost-static expressions; and their boxy physique and dollish faces are, to be very frank, scary.

As far as the gameplay is concerned, players take control of four known FF characters and select a FF game from the first FF to FFXIII. Each game has three stages known as field, battle, and event, with every stage having different mechanics than the other.

Completing stages allows your characters to level up. You can even collect items during the game to give your character(s) enhancements. In addition to the entire above bit, you also get to unlock music and movie scenes as you progress onwards in the game.

Most of the content is acceptable for any rhythm-action video gamer, except for the character avatars, which we’re really hoping will get a face lift by the time the game is about to get released.

We still don’t have a release date for the game, so the common guess would be there is a lot of work to be done before we could see it even in the Japanese version, let alone the Western version.

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