Dynasty Warriors Gundam 3 Equipment Guide

By   /   Jul 8, 2011


Dynasty Warriors Gundam 3 is the third installment in the series. The core concept of the game remains the same but some additions are there to improve the overall experience compared to its predecessors. There are tons of equipment players can choose from. Let’s check the available equipment in the game.

Dynasty Warriors Gundam 3 Normal Equipment

Tech Level 1
Aura Burst – The normal dash can cause damage to enemies.
Boost Drive – It increases the damage caused by the boost dash.
I-Field Function – It decrease the damage taken from the projectile shots.
Power Radiator – Makes thruster gauge to replenish faster.

Tech Level 2
Cross Drive – increases damage of Charge 2 [ST] by (20*rank) percent which is available for Class 1, 2, 2G MS.
Delta Drive – Increases damage of Charge 3 [SST] by (20*rank) percent which is available for Class 1, 2, 2G MS.
Square Drive – Increases damage of Charge 4 [SSST] by (20*rank) percent and available for the same classes as above.
Assault Drive – Increases damage of Charge attack by (20*rank) percent and is available for only Class 3 MS.

Tech Level 3
Zero Range Shot – It increases the shot damage as the enemy gets nearer.
Sonic Boost – It blows away the surrounding enemies as you use the Emergency Charge.

Tech Level 4
Penta Drive – Increases damage of Charge 5 [SSSST] by (20*rank) percent and is available only for Class 1 MS.
Hexa Drive – Increases damage of Charge 6 [SSSSST] by (20*rank) percent which is available only for Class 1 MS.
Chase Drive – It increases the damage of Dash Charge.

Tech Level 5
Long Range – The mêlée attack range is increased.
Advance Guard – It decreases the guard stiffness time.

Tech Level 6
Speed Star – Increases the moving speed
Shock Absorber – When hit by an enemy, increases the rate of SP gauge rise.

Tech Level 7
Smash Hit – Any charge attacks may break enemy guard, with the probability of (25*rank) percent.
Damage Canceler – Neutralize the effect of enemy attack (not every attack of course)

Tech Level 8
Air Master – Increases the damage caused in mid-air.
Harmonizer – The rate of partner strike gauge is increased.

Tech Level 9
Snipe – Can increased the damage caused by the ranged attacks.
Armor Gain – Players are able to absorb HP from enemies while attacking them.

Tech Level 10
Hard Strike – Can increase the melee damage.
Minovsky Drive – The consumption rate of thruster is increased.

Dynasty Warriors Gundam 3 SP Equipments

These equipments are restricted for Class 1 MS. They can only carry 3 normal equipment instead of 4. Usual requirement for unlocking equipments is that the original pilot (mentioned in bracket) should have the sympathy level 4.

RX-78-2 Gundam – Magnet Coating
You need to clear history missions for Mobile Suit Gundam – Federation side. After the score increases by 250, the SP bar fills more rapidly while attacking.

RX-77-2 Guncannon (Kai Shiden) – Special Cannon Shell
As the score crosses 250, the power of SP bar attacks is increased.

MS-06S Zaku II – Char Custom – Three times acceleration
Clear History Missions for Mobile Suit Gundam – Zeon Side which increases the speed of Char Aznable.

MS-14S Gelgoog – Char Custom – High output generator
Clear History Missions for Mobile Suit Gundam 0083. While riding Char Aznable, it increases the attack.

RX-78GP01-Fb Gundam Zephyranthes Full Vernian – Improved Stabilizer
After the score crosses 250, it increases the power of SP attack.

RX-78GP02A Gundam Physalis – Assualt Specialized Equipment
After the score crosses 250, it increases the power of SP attack.

RX-178 Gundam Mk-II (Emma Sheen) – Movable frame
As the score passes by 250, the defense stat is increased.

RX-178 Gundam Mk-II (Jerid Messa) – Titans Color – Elite Specification
Attack stat is improved after the score exceeds 250.

MSZ-006 Z Gundam (Kamille Bidan) – Biosensor
SP bar replenish rate is increased after score exceeds 250

MSN-00100 Hyaku Shiki – Dual Float Armor
Clear History Missions for Mobile Suit Gundam ZZ and when the score exceeds 250, it increases the defense stat.

PMX-003 The O (Paptimus Scirocco) – High Mobility Vernier
When the score reaches 250, the movement speed is increased.

RX-139 Hambrabi (Yazan Gable) – Improved Mono-eye
When the score reaches 250, the defense stat increases.

MSZ-010 ZZ Gundam (Judau Ashta) – Mega Condenser
Power of SP attack increase after you have 250 kills.

AMX-004 Qubeley (Haman Karn) – Psycommu Antenna
Defense stat is improved after you get 250 kills.

AMX-004-2 Qubeley Mk-II – Black (Ple) (Elpeo Ple) – Psycommu Barrier
Power SP of attack is improved after 250 points.

AMX-004-3 Qubeley Mk-II – Red (Ple-Two) – Psycommu Controller
After getting 250 kills, Power of SP attack is increased.

RX-93 Nu Gundam – (Amuro Ray) Psycho Frame
SP bar fill rate from attacking is increased after 250 kills.

MSN-04 Sazabi (Char Aznable) – Psyco Frame
Increases SP bar fill rate from attacking after the score exceeds 250

RX-0 Unicorn Gundam (Banagher Links) – NT-D System
Increases damage capacity to Cyber- Newtypes and Newtypes.

MSN-06S Sinanju (Full Frontal) – Psycho Frame
SP bar fill rate from attacking is improved after 250 kills.

F91 Gundam Formula 91 (Seabook Arno) – Bio Computer
After 250 points, the SP bar fill rate through attacking is increased.

LM314V21 Victory 2 Gundam (Uso Ewin) – Aiming Device
Increases the power of SP attack while in Cyber- Newtypes and Newtypes.

GF13-017NJII God Gundam (Domon Kasshu) – Hyper Mode
SP bar fills quickly from attacking after reaching 250 kills.

GF13-001NHII Master Gundam (Master Asia) – Hyper Mode
After the score is above 250, the SP bar replenish rate from attack is increased.

XXXG-00W0 Wing Gundam Zero (Heero Yuy) – Zero System
Defense attack is improved after 250 kills.

XXXG-01D2 Gundam Deathscythe Hell (Duo Maxwell) – Hyper Jammer
Hyper Jammer duration is increased.

XXXG-01H2 Gundam Heavyarms Kai (Trowa Barton) – High protection Firearm controls.
Attack stat is improved after 250 points.

OZ-13MS Gundam (Milliard Peacecraft) – Epyon System
The defense stat is increased after the score is 250.

OZ-00MS2 Tallgeese II (Treize Khushrenada) – Dual Specified Tuning
As the score exceeds 250, attack stat is increased.

GX-9901-DX Gundam Double X (Garrod Ran) – Flash System
While riding Cyber- Newtypes and Newtypes, the power of SP attacks is increased.

WD-M01 Turn A Gundam (Rolan Cehack) – Nano Skin Armor
Increases defense attack as the score exceeds 250.

CONCEPT-X 6-1-2 Turn X (Gym Ghingnham) – Memory of the Dark Histroy
After you have scored more than or equal to 250, power of SP attack increases.

ZGMF-X20A Strike Freedom Gundam (Kira Yamato) – Multi Lock-on
When the kills count reach 250, power of SP attack increases.

ZGMF-X19A Infinite Justice Gundam (Athrun Zala) – Variable phase shift armor
Defense stat is improved after you have killed 250.

ZGMF-X42S Destiny Gundam (Shinn Asuka) – Hyper Deuterion
The rate of SP bar replenish from attack is increased after you have got 250 kills.

GN-0000+GNR-010 00 Raiser (Setsuna F. Seiei) – Raiser System
Trans-Am activation time is increased.

CB-0000G/C Reborns Gundam (Ribbons Almark) – Twin Drive
SP bar fill rate form attack is increased after 250 points.

Musha Gundam (Reach general rank online)- Wild Soul Drive
The attack stat is increased if driven by the make character.

Knight Gundam – Slate
Finish the final storyline duel on Hard difficulty, attack stat is improved when in full armor mod.

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