Mass Effect 3 Won’t Be A Walk In The Park

By   /   Jul 7, 2011


Mass Effect 3 is shaping up to be a game, which most people would want to play almost immediately after its launch. Despite that fact, recent developments have now made it apparent that the game will be no walk in the park.

Gameplay designers from BioWare, Christina Norman and Corey Gaspur have recently come forth in a CVG interview and stated that the AI in the third installment of Mass Effect, will be the trickiest AI to date. As a result, the game is going to be anything but a walk in the park.

According to the duo, the team has been working nonstop and end up overhauling the AI for the game almost every day. Norman when talking about the game said:

In Mass Effect 3 it’s not just that the game is harder on Insanity, it’s that this creature actually behaves differently on higher difficulty levels, said Norman.

On those harder difficulty levels we can make the enemies exhibit specific behaviors more often, or even give them new behaviours that we think will work for a harder difficulty level.

Basically, once you end up selecting a higher difficulty, you actually boost the AI’s intelligence instead of just increasing the number of opponents, or their health bars. The enemies in the game will now not only end up finding cover frequently, but will try to work their way to you in the safest and most effective manner, in order to get the best out of the player.

Gaspur then continued and stated the fact that the different units within the game, would be able to work in packs to hunt you down and outsmart you.

Enemies like the Cerberus Troopers are elites, he said.

They can do everything that Shepard can do now as well, so you’re fighting a force that’s a lot more intelligent this time around, and a lot more punishing. The game is just intense even when you play it on Normal.

From the looks of things, Mass Effect 3 is going to be one of the most challenging games around. However, many might find this as a breath of fresh air and the game might just end up paving the way for future AI developments, which are going to make the overall gaming experience a whole lot better.

Nonetheless, since the game hasn’t actually been played yet, all we can do is based our opinions on what we are told and based on that, the game looks pretty damn amazing already.

It is now a wait to see just how hard we will have to bust our brains, when playing the game after its release on March 6th, 2012.

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