Operation Flashpoint series is known for tactical and realistic gameplay just like the Arma series. Operation Flashpoint: Red River is no different as it tests the patience and strategic approach of players to complete a particular objective. This Operation Flashpoint: Red River Multiplayer Classes guide has it all to help you win games.
Operation Flashpoint: Red River Multiplayer Classes
There are 4 different classes in the game and each requires a different mindset. You should first read our basic game guide, this will help you understand the core gameplay mechanics of Red River. In this guide, I will give you an overview of each class in this guide to help you pick the class that suits your unique game style.
Rifleman Class
It’s rather a universal or flexible class which is neither specific for long range marksman like shooting or close quarter encounters.
Class Weapons
You can use the following weapons in this particular class.
- M16A4
- MEU(SOC)
- M4A1
Note. You can read out Operation Flashpoint: Red River Weapons Guide for a brief description about these weapons.
Attachments
One can use following attachments in this class:
- Red Dot Sight (RDS) – A red dot helps in aiming the targets.
- Reflex Sight (CQB) – Helps in short quarter shooting.
- Marksman Sight (M) – Aids in picking up targets at long range.
- Sniper Scope (SN)- This device can aim targets farther than 500m
- Night Ops Scope (NO) – This scope is useful for long range shooting in dark.
- Suppressor (SP) – Acts like a silencer and reduces the flash and muzzle velocity.
- M203 – It’s a grenade launcher attachment.
Gadgets
These are useful tools to examine the area and help in devising the strategy of attack.
- Binoculars – It can be used for multiple purposes like you can pin point a section for air strike.
- IR Strobe – This gadget is used for coordinating extraction waypoints.
- M14 AP Mine – This mine can be used to target humans (Anti-personnel mines).
- M67 Frag – This frag device can damage infantry at close to medium to range.
- M18 SMoke – Smoke grenades that can used to break the line of sight.
- M18 Claymore – It’s a device that works just like a mine and is activated if anything enters it’s radius of detection.
B – MOD
Mods’ functions are same as those of perks that can enhance certain attributes either related to weapons or soldiers.
- Combat Training – Increases Xp earned by 10%
- Support Training – increases stability control
- Assault Training – increases handling control
- Combat Veteran – Increases combat experience by 20%
S – MOD
- Support Pack – Team Medic (Pro), Mine Deployment (Expert)
- Enemy Weapon Specialist –
- Light Assault Gear – Armor (Expert), Resilience (Expert)
- Rapid Recovery – Self Medic (Expert)
- AR AP Rounds – (M4A1, M16A4) Armor Mitigation (High), Damage (Increased)
- AR Reloads – (M4A1, M16A4) Reload Speed (Expert)
- AR Ammo Pack – (M4A1, M16A4) Magazines (Increased), Recovery (Reduced)
Grenadier Class
This class is specialized in explosives and close quarter confrontations. It has the highest armor rating.
Weapons
Following weapons are included in this class:
- M16A1
- MP5A4
- M16A4
- MEU (SOC)
- M1014
- M4A1
Attachments
- Red Dot Sight (RDS) – A red dot helps in aiming the targets.
- Reflex Sight (CQB) – Helps in short quarter shooting.
- Suppressor (SP) – Acts like a silencer and reduces the flash and muzzle velocity.
- M203 – It’s a grenade launcher attachment.
Class Gadgets
- IR Strobe – This gadget is used for coordinating extraction waypoints.
- M67 Frag – This frag device can damage infantry at close to medium to range.
- M18 SMoke – Smoke grenades that can used to break the line of sight.
- M14 AP Mine – This mine can be used to target humans (Anti-personnel mines).
- M21 AT Mine – These are Anti-vehicle mines
- C4 Charge – An explosive used for demolition purpose. Useful for setting up traps like the claymores.
B-MOD
- Combat Training – Increases Xp earned by 10%
- CAB insertion – (MEU, MP5A4) Accurate Fire (Pro), Mobile Accuracy (Trained), Aimed Handling (Expert), Unaimed Handling (Trained), Aim Response (Pro)
- Urban Terrain Warfare – (M1014, MP5A4) Accurate Fire (Trained), Mobile Accuracy (Pro), Aimed Handling (Trained), Unaimed Handling (Pro), Aim Response (Experienced)
- Combat Veteran – Increases combat experience by 20%
- Advanced Demo Training – (M16A1, M16A4) Mobile Accuracy (Expert), Aimed Handling (Trained), Unaimed Handling (Expert), Mine Deployment (Expert), Grenade Damage (Enhanced)
S-MOD
- Heavy Assault Gear – Armor (Pro), Resilience (Expert)
- CQB Reloads – (M1014, MP5A4), Reload Speed (Expert)
- Grenade Ammo – (M203 — M203) Ammo (Increased), Grenades (Increased), Recovery (Reduced)
- Fitness – Sprint (Increased), Recovery (Increased)
- CQB Ammo – (M1014, MP5A4) Magazines (Increased), Recovery (Reduced)
- Enemy Weapon Specialist – (QBZ95, QSZ92, M3000) Accurate Fire (Expert), Mobile Accuracy (Experienced) Aimed Handling (Experienced), Unaimed Handling (Experienced), Maintenance (Expert)
- Demolition Ammo – AP/AT Mines (Increased), C4 Charges (Increased), Recovery (Reduced)
- M203 HEDP – (M203) Armor Mitigation (High) , Damage (Increased)
Marksman Class
This class includes the sharpshooters specialized to pick targets from distant places. They are not snipers though. They usually use long range assault rifles.
Weapons
- M14 DMR
- M39 DMR
- M16A1
- M16A4
- MEU (SOC)
- MP5A4
- M4A1
Attachments
- Red Dot Sight (RDS) – A red dot helps in aiming the targets.Marksman Sight (M) – Aids in picking up targets at long range.
- Sniper Scope (SN)- This device can aim targets farther than 500mNight Ops Scope (NO) – This scope is useful for long range shooting in dark.
- Suppressor (SP) – Acts like a silencer and reduces the flash and muzzle velocity.
- Marksman Sight (M) – Designed for shooting from long distances (400 to 500 meters).
Class Gadgets
- Binoculars – It can be used for multiple purposes like you can pin point a section for air strike.
- IR Strobe – This gadget is used for coordinating extraction waypoints.
- M67 Frag – This frag device can damage infantry at close to medium to range.
- M18 Claymore – It’s a device that works just like a mine and is activated if anything enters it’s radius of detection.
B-MOD
- Combat Training – Increases skill by 10%
- Recon Spotter – (M16A1/A4, M14, M39) Accurate Fire (Experienced), Mobile Accuracy (Trained), Aimed Handling (Expert), Unaimed Handling (Experienced), Recon (Expert)
- Recon Infiltration – (MEU, MP5A4) Accurate Fire (Expert), Mobile Accuracy (Expert), Aimed Handling (Trained), Unaimed Handling (Pro), Stalking (Pro)
- Sharpshooter – (M14, M39) Accurate Fire (Pro), Mobile Accuracy (Trained), Aimed Handling (Pro), Unaimed Handling (Trained), Vision (Expert)
- Combat Veteran – Increases combat experience by 20%
S-MOD
- Scout Vision – Vision (Pro), Recon (Pro), Enemy Tracking (Expert)
- Fitness – Sprint (Increased), Recovery (Increased), Rapid Recovery, Self Medic (Expert)
- Marksman Reloads – (M14, M39) Reload Speed (Expert)
- Marksman Ammo – (M14, M39) Magazines (Increased), Recovery (Reduced)
- Enemy Weapon Specialist – (QBZ95, QBU88) Accurate Fire (Expert), Mobile Accuracy (Experienced), Aimed Handling (Experienced), Unaimed Handling (Experienced), Maintenance (Expert)
- High Velocity Ammo – (M14, M39) Muzzle Velocity (Increased)
Auto-Gunner Class
This class includes the machine gunners who actually provide the suppressive fire giving others the opportunity to flank the enemy.
Class Weapons
- M249 SAW
- Mk.48 MOD 0
- M16A1
- M16A4
- MEU (SOC)
- M4A1
Attachments
- Red Dot Sight (RDS) – A red dot helps in aiming the targets.
- Reflex Sight (CQB) – Helps in short quarter shooting.
- Marksman Sight (M) – Aids in picking up targets at long range.Suppressor (SP) – Acts like a silencer and reduces the flash and muzzle velocity.
Gadgets
- IR Strobe – This gadget is used for coordinating extraction waypoints.
- M67 Frag – This frag device can damage infantry at close to medium to range.
- M18 SMoke – Smoke grenades that can used to break the line of sight.
- M18 Claymore – It’s a device that works just like a mine and is activated if anything enters it’s radius of detection.
B-MOD
- Combat Training – Increases Xp earned by 1o%
- Support Gunner – (M249, Mk.48 MOD 0) Accurate Fire (Expert), Mobile Accuracy (Trained), Aimed Handling (Expert), Stability Control (Pro), Suppression (Pro)
- Assault Gunner (M249, Mk.48 MOD 0) Accurate Fire (Experienced), Mobile Accuracy (Pro), Aimed Handling (Expert), Unaimed Handling (Pro), Suppression (Experienced)
- Advanced Gunner Training – (M249, Mk.48 MOD 0) Accurate Fire (Pro), Mobile Accuracy (Experienced), Aimed Handling (Experienced), Unaimed Handling (Experienced), Suppression (Expert)
- Combat Veteran – Increases combat experience by 20%
S-MOD
- Rapid Recovery – Self Medic (Expert)
- LMG Maintenance – (M249, Mk.48 MOD 0) Maintenance (Pro), Tracer Rate (High)
- Light Assault Gear – Armor (Trained), Resilience (Expert), LMG Reloads – (M249, Mk.48 MOD 0) Reload Speed (Expert), Mines & Grenades Pack – Mines (Increased), Grenades (Increased), Recovery (Reduced)
- Enemy Weapon Specialist – (QBZ95 SAW), Accurate Fire (Expert), Mobile Accuracy (Experienced), Aimed Handling (Experienced), Unaimed Handling (Experienced), Maintenance (Expert)
- LMG Ammo Packs – (M249, Mk.48 MOD 0) Magazines (Increased), Recovery (Reduced)
- LMG Ammo Packs – (M249, Mk.48 MOD 0) Armor Mitigation (High), Damage (Enhanced)
- LMG Reloads – (M249, Mk.48 MOD 0) Reload Speed (Expert)
- Mines and Grenades Pack – Mines (Increased), Grenades (Increased), Recovery (Reduced)
Pick one that suits your unique game style and you will be fine all the way.