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Crysis 2 DirectX 11 Patch Screenshots Comparison

Today, a post on myCrysis revealed details on the upcoming DirectX 11 patch to Crysis 2.

Interestingly enough, the post was immediately taken down, but a member of the PC Gamer forum was cautious enough to grab all the comparison screenshots for the World to see.

Before we get down to comparison screenshots, here is what the post read with the details on visual enhancements that you can expect from Crysis 2 DirectX 11 patch.

DirectX 11 Ultra Upgrade will be a free visual improvement add-on introducing DirectX 11 support as well as a wealth of graphical improvements and performance optimisation for both DX11 and DX9 APIs.

When using the new ‘Ultra’ spec, DX9 platforms will benefit from realtime local reflections and contact shadows. The owners of DX11 platforms , in addition, will be able to enjoy hardware tessellation (requires the installation of the “Tessellation Package”), parallax occlusion mapping and several improvements for shadows, water, particles, depth of field and motion blur.

Crysis 2 DirectX 11 patch will also come with two optional download packs. First, a free Tessellation Pack, containing pre-tessellated geometries enabling you to enjoy the hardware tessellation on DirectX 11 graphics cards.

Second, a high resolution textures pack, also an option download which will provide the higher textures resolutions for a wide variety of asses supporting both DirectX 9 and DirectX 11. It would require 64-bit operating system and atleast 1GB memory card. (No mention of free here).

The following side-by-side comparison will give you a better idea what the DirectX 11 upgrade will bring to Crysis 2.

SSAO OFF

SSAO On

DX11 POM Off

DX11 POM On

DX 11 Tessellation Off

DX 11 Tessellation On

DX 11 Tessellation Off

DX 11 Tessellation On

SSR Off

SSR On

What are your thoughts on the improvements ? considering Crysis 2 is already a visually impressive game.