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Alice Madness Returns Radula Rooms Locations Guide


There are 16 Radula Rooms you need to complete, if you want to earn Painting the Town Red achievement or trophy in Alice Madness Returns. If you somehow can’t find these Radula Rooms, you can use our guide to find and successfully complete these Radula Rooms.

Chapter 2 – Tundraful

Radula Room #1
Location. Inside the weak ice, you will spot a yellow shell. This is your first Radula Room, and here, Cheshire Cat will ask you few questions with multiple choices. To complete it successfully, you need to answer one question correctly.

Chapter 2 – BarrelBottom

Radula Room #2
Location. You will need to break the coral to the right of the statue. This will reveal a new path leading to the a yellow shell. Can you survive the passage of time ? keep running around in circle to complete the trial.

Chapter 2 – Choral Coral

Radula Room #3
Location. Run up the hill after you help out the bottle fish. Take a right and destroy the coral. Destroy the coral again on the right and climb up the invisible platforms to enter this Radula Room. Inside you will be asked to play the pirate-ship mini game.

Chapter 2 – BarrelBottom Revisited

Radula Room #4
Location. Destroy the colossal ruin you encounter and follow the path. Use shrink to spot a tunnel on the right and take the invisible platforms. You will spot another Radula room with Kill or be Killed trial in which you have to defeat Menacing Ruins and Eyepots.

Chapter 3 – Vale of Doom

Radula Room #5
Location. Jump up the elevator and to the next level. Go left, destroy the ruin and use the tunnel. Cross the stone and invisible platforms leading you to the yellow shell, Radula Room. Cheshire Cat will ask you questions, you need to get one right. Completing this trial successfully will get your Paint Jar.

Chapter 3 – Scroll of Happy Time

Radula Room #6
Location. After you defeat the Samurai Warrior Ink Wasp, follow the path and take left into the Radula Room Shell. You will have to pass Kill or be killed trial. Your enemies will be bolterflies and madcaps.

Chapter 3 – Trunk

Radula Room #7
Location. Cross the vents and enter a green cave. You should spot rotating heads that breath fire, avoid them and follow the path to the honeycomb wall. Destroy it and pull the chain inside. Jump the gap to use the tunnel.

You will enter the Radula Shell and trigger the trial ‘Can you survive the Passage of Time?’. Survive the time limit against crabs and madhats to successfully complete the trial.

Chapter 3 – West Peak Prison Village

Radula Room #8
Location. On the path that frogs opened, destroy the honeycomb wall ‘Not the left one’ and follow the wall to the right until you reach few teeth.

Use the tunnel beside them, destroy the weak wall leading to the Radula Room. You will need to finish Scroll of Destiny mini game. Reward again will be Paint Jar.

Chapter 4 – Least Wing

Radula Room #9
Location. From the stone platform, go up to the door but don’t enter. Look right instead and break the weak wall. Use the mushroom to enter the shell. Cheshire cat will ask you question, get one right and you will be rewarded with the Paint Jar.

Chapter 4 – Waste Wing Part 1

Radula Room #10
Location. Pull the level on the jump platforms. Go to the last landing and use the vents on the right to enter the shell. You will be given Kill or be killed trial once you enter the room. Enemies are wasp archers, samurai wasps, and an eyepot. You will be rewarded with Paint Jar once you defeat all the enemies.

Chapter 4 – Waste Wing Part 2

Radula Room #11
Location. Follow the path, use the vents on the left and enter the shell. Survive the passage of time trial, simple run around the outer edge to evade enemies and complete the trial. You will be rewarded with Paint Jar once you complete it.

Chapter 4 – Dark of Heartness

Radula Room #12
Location. Take the tongue slide to the end. Spot the tunnel on the left side of the room. This tunnel leads you to the Radula Room so follow it to the end. Weaken the walls, defeat the enemies, and destroy the cannon tower to complete the room.

Chapter 5 – Frog’s Way

Radula Room #13
Location. Get into the green house, and use the mushroom. At the top, turn around to get a memory opposite of the flower. Stand on the red colored boards and look right. You should see a giant baby face. Drop through the green door on your right when facing giant baby face. Destroy the weak floor. Drop again and use the mushroom to reach the upper level in the house. Take a right into the room. Go out the back into the shell beside bookcase. Cheshire Cat will ask you few questions, get one right, and you will be rewarded with Paint Jar.

Chapter 5 – Dolltown Cellar

Radula Room #14
Location. Destroy the ruin and use the tunnel. When it splits, take right path leading to the shell. Kill or be Killed trial, lots of card guards and ice sharks to beat. Once you have defeated them, you will be rewarded with Paint Jar.

Chapter 5 – Fort Resistance Delivered

Radula Room #15
Location. Follow the path across the platforms leading to a wooden landing with a pressure pad. Locate the invisible platform and cross them into the shell. You will be greeted with a trial ‘Can you survive the passage of time?’. Evade your enemies and you will be rewarded with the Paint Jar.

Chapter 5 – Looking Glass Railway Station

Radula Room #16
Location. Take the right past the doll station, and cross over invisible platforms to enter the shell. You will need to complete doll head rolling mini-game and you will be rewarded the final Paint Jar.

Meanwhile you can find all the memories, and snouts using: Memories and Snouts Guide.