The Legend of Zelda: Skyward Sword was probably one game that a lot of gamers were looking forward to seeing at the E3. Though the game overall seemed quite familiar to those who have played previous Zelda games, it did promise a good experience.
Of course, to verify that, we’d actually have to play the game itself, but the impression it left was almost confusing actually, since it had the potentials of an epic title, but it also had a few concerning elements that could risk in hampering the possible quality of the game.
The E3 demo consisted of a dungeon, a boss battle, and a bird riding sequence. Out of the 3 sections of the demo, the former two were much more intriguing than the later.
The bird-riding sequence seemed have come from the starting bit of the game, and hinted at the tradition of starting a Zelda game to still be present in Skyward Sword.
The entire bird-riding event seemed Harry Potter inspired, as Link, wearing a tunic leather, attempts to snatch a statue tied to the tail of a certain speeding bird, while other competitors are keen on giving him a hard time doing so.
The chase was rather long, and the annoyance of having eggs thrown at you by other competitors didn’t do justice to the rather flat-feeling experience. All in all, this was perhaps the more forgettable part of the demo.
The other two portions, that are the dungeon and the boss fight, were relatively better and really showed off what the Wii Motion Plus is all about.
All the elements of the dungeon required the use of some of the more sophisticated things that the Wii controller can do. For example, selecting the weapon and items from the inventory itself had its own specific motions.
However, the use of the Wii Motion Plus is very well streamlined, and is more intuitive rather than being technical, which is an obvious plus, since you wouldn’t want to spend too much time just figuring out how to use the bomb you just obtained.
Moreover, the use of the controls to do combat is also very well streamlined.
It may seem tedious and rather difficult to do at first, but after swinging your Wii controller here and there for a bit, you’ll noticed it’s really just about the flow, and almost becomes an art work. The controls are probably one of the best features of the game so far.
The battles weren’t lay-offs like in many games. You won’t encounter gazillion enemies at once, but the few that you do won’t be the type to get eliminated with just a few exaggerated movements of your controller.
The enemies, such as the Stalfos, are clever, and only allow little openings to strike upon.
Moreover, you can’t go wailing at the enemy all you want, as only by swinging at a proper angle can you do any damage. This really showed everyone that Skyward Sword was about sword fights, and challenging ones too.
The boss fight was perhaps the most impressive part of the demo. While the Demon Lord Graham may not look as cool as Gannon, the demo really showed that he is a skilled swordsman.
Skillful play is the key to victory against such bosses, and there is no specific pattern or set of recommendations to follow to do so; it is only the intuition and skill of the player.
While most what we saw of Skyward Sword was impressive, the graphics and the bird sequence were the more disappointing aspects. We hope, that through some great gameplay and phenomenal story-telling, this version of Zelda can really create as much of a hype as its predecessors have.