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Infamous 2 Powers Guide

Infamous 2
Infamous 2 features some new powers and upgrades with the ability to customize these powers by leveraging the new Karma system. You can personalize each and every power of Cole into different variants using the power customization feature of Infamous 2.

Infamous 2 Powers Guide

Breakdown of each and every power Cole can use to wreck hovoc in Infamous 2.

Bolts

Variants of Lightning Bolts.

Alpha Bolt
Standard type of lightning bold available from the start of the game.

Pincer Bolt
A high damage bolt that strikes enemies from three side simultaneously. Available at Power Level 1.

Artillery Bolt
Ranged electric bolt, available at Power Level 1.

Magnum Bolt
High damage single burst of lightning bolt, Available at Power Level 2 but with good Karma only.

Skull Bolt
Take the headshot with electric bolts. Available at Power Level 2, evil Karma only.

Bolt Stream
Hold R1 to release a stream of bolts. Available at Power Level 3, good Karma only.

Scythe Bolt
Five bolts fired simultaneously. Available at Power Level 3, evil Karma only.

Blasts

Alpha Blast
Standard type of Blast in Infamous 2.

Detonation Blast
Swirling Ball that blasts anything it touches, it sticks to it. Available at Power Level 1 and can also be used to harness energy for Super Jump.

Graviton Blast
Temporarily lowers the gravity, making enemies suspended in air. Available at Power Level 2, good Karma only.

Punch Blast
More powerful blasts that literally punches the enemies, sending them at distance with its push for more damage. Available at Power Level 2, evil Karma only.

Shatter Blast
Throw the Spikes and then blast them on your enemies. Damaging and convenient, available at Power Level 3, good Karma only.

Grenades

Different variants of grenades.

Alpha Grenade
Standard Grenade.

Sticky Grenade
Sticky Grenade that stick to any object they touch, available at Power Level 1, good Karma only.

Double Grenade
A grenade that explodes twice, once on impact with the object and then above it after bouncing off. Available at Power Level 2, evil Karma only.

Ice Grenade
This grenade creates a cluster of Ice Spikes, knocking enemies away and creating a shield to provide some defense. Available at Power Level 2, good Karma only.

Napalm Grenade
Available at Power Level 2, evil Karma only.

Cluster Grenade
Rains several clusters of itself on enemies, creating multiple blasts in the area of effect. Available at Power Level 3.

Electrocution Grenade
DLC power from the Hero Edition or a pre-order bonus.

Rockets

Rockets are variants of Megawatt Hammer in the first game.

Alpha Rocket
Standard rocket available at the start of the game.

Redirect Rocket
You can redirect this rocket to your enemies after firing it. Available at Power Level 1, good Karma only.

Tripwire Rocket
Two Rockets fired connected by an electric tether from your hands. Available at Power Level 1, evil Karma only.

Sticky Rocket
Sticky Rocket splits near its target into electric charges which then attach to its nearby objects and enemies. Available at Power Level 2.

Freeze Rocket
This rocket will freeze enemies on contact. Available at Power Level 3, good Karma only.

Other Powers

You can also use extra powers of destruction by pressing R2 button on your PS3 controller.

Kinetic Pulse
Use this power to create an electromagnetic field to lift all the objects surrounding it. When these objects hit anything they create an explosion. Press and hold R2 to pick things up. Use Right Analog Stick to aim, and the X Button to throw. Available at Power Level 1.

Lightning Hook
Lightning Hook is a hero edition pre-order exclusive power. It allows you to pull enemies and objects towards you. You can also use it to grapple the wall and pull yourself, essentially providing you with another way to travel fast between two objects.

Ice Launch
Power Level 2. Good Karma only.

Firebird Strike
Power Level 2. Evil Karma only.

Frost Shield
Similarly to Polarity Wall from the first game.

Ionic Powers

Special powers of Cole that require him to collect Blast Shards to use them. You can only use them close to death, as a final resort.

Ionic Storm
Lightening Bolts rain from Sky destroying everything they touch.

Ionic Freeze
An Ice burst that freezes everything in its path. Good Karma only.

Ionic Drain
Cole drains life out of his enemies. Evil Karma only.

Ionic Vortex
Cole can create an electrified tornado using this power.

Amp Upgrades

Cole can use different upgrades to customize how he uses Amp in combat.

Melee
When standing, press the Square Button to attack with the Amp.

Finisher Attacks
Hit your enemies with a couple of attacks with the Square Button, then press Triangle Button for a smooth finisher move. You will need to charge up the meter with normal attacks before you will be able to use the finisher move. Available at Power Level 1.

Ultra Attacks
Available after a long hit combo, ultra attacks are even stronger than Finisher Attacks. You need to charge up the Finisher Move meter even further before you will be able to use Ultra Attacks. Available Power Level 2.

Ultra Drain
Using this power you can fully replenish your health when you do an ultra attack. Available at Power Level 3.

Upgrades

Ionic Charge
It allows you to collect Ionic charges which then can be used for special powers.

Ionic Charge 2
Allows you to store up to 2 Ionic charges. Available at Power Level 1.

Ionic Charge 3
Allows you to store up to 3 Ionic Charges. Available at Power Level 2.

If you like this guide, don’t forget to like us on Facebook. If you are interested in finding all the Blasts Shards and Dead Drops, do check out Infamous 2 Blast Shards and Dead Drops Locations Map. Haven’t completed the game yet ? check our Walkthrough.