No, we aren’t talking about the 3rd film, as we simply don’t do movies. We’re talking about the movie-tie-in video game, which will act as a prequel to the film.
It’s being developed by the same folks who did an applaud-able job in making War for Cybertron, though Ali wasn’t much impressed with the PC version of War For Cybertron. We’re hoping that, regardless of how the movie turns out to be, Dark of the Moon is at least as much a success.
To start off, the game isn’t a direct, unwanted reaction to the events that would occur in the movie. Instead, the game will act as a bridge between the second and third Transformer films. That means that it will consist of events that took place in the years between the happenings of the two movies.
The main focus of the game is the constant struggle between both forces, the Autobots and the Decepticons. The campaign is no longer separated; it tells the story of both the Autobots and the Decepticons, with each level assigned to a specific Transformer rather than allowing players to choose which transformer to play as.
That might not be the best idea, as it would definitely narrow down the gameplay, but developers are promising that it would not, as this would allow for designing of each level according to the Transformer you play as.
This is also probably done for a more sophisticated storyline that would require players to play with specific Transformers in specific occasions and areas.
As mentioned earlier, the levels are designed in a manner that suits the assigned Transformer. For example, a level in which you play as Bumblebee will be fast paced, with surroundings encouraging the use of his 5th Generation Camaro’s speed and agility. Strafing abilities also add to the intensity in the gameplay, and Bumblebee eventually starts feeling like an acrobatic artist.
On the other hands there will be levels suiting the heavier, tank-styled Transformers, such as Ironhide and perhaps Soundwave, who will be re-united with their trusty friend Laserbeak, which will encourage espionage and stealth.
These levels will encourage less movement and more destruction, with open environments for players to do what they’re meant to do.
Another new inclusion is the Stealth Force mode, which really changes how Transformers transform. The previous Transformer games split how you go about your business in two ways; you do it in the form of a vehicle, or you do in the form of a transformed Transformer.
The Stealth Force mode is a split, adding an intermediate mode between the two conventional ones.
Now when a Transformer transforms into a vehicle, it still re-attains some of the cool aspects of being a Transformer, such as having heavy weapons which stick out of the car or tank, or whatever type of vehicle it transformed back into. To change back to the standard vehicular mode, all you have to do is just hit the accelerator.
Catalyzing the goods of the Stealth Force mode is the unique set of weaponry and different vehicle that come with each Transformer. The mode is almost entirely different – both in feel and how-it-works – for every Transformer.
So Ironhide’s Stealth Force mode will probably feature a tank with ultra-cool weapons sticking out from various corners, while Bumblebee’s Camaro will have guns and rockets coming out of its hood and doors. Add to that every player’s native Transformer mode and their skills, you get to mess around and make kick-ass makeshift combos while switching between the given modes.
Thanks to the inclusion of some classic Transformers content, and the addition of cool new features such as the Stealth Force mode and a few new characters, Dark of the Moon seems solid.
We really hope that despite all the dislike and negativity that the Michael Bay movies have come under, the game and all of its content – including story and gameplay – can deliver a great experience which remind everyone why they love Transformers so much.