5 Mistakes in Dragon Age 2 That Shouldn’t Make It to Mass Effect 3

Aside from the less prudent of the rages that resulted from the majority’s disappointment over Dragon Age 2, there were many others who created valid criticisms regarding the over-transformation of Dragon Age 2 from Dragon Age Origins.

While the review of Dragon Age 2 remains a rather opinionated topic, I feel it is a safe statement that the bulk of the RPG followers, who played Dragon Age Origins and its DLCs, showed disappointment over certain changes and faults in the game, if not the entire title.

Since it is the same developer involved with the development of upcoming highly anticipated Mass Effect 3, one cannot help but request Bioware not to make the same mistakes in Mass Effect 3.

A near endless list of issues with Dragon Age 2 which accommodates the complaints of nearly all fans who have played the game can be created, but we’d rather stick to 5 of the most notorious ones that we have carefully handpicked by scrolling through dozens of forums.

Here is the list of not desirable changes that the majority of us are hoping won’t be implemented in Mass Effect 3.

1. Bringing The Dead Back
Some noticed it while others didn’t, but it was sad to see that characters that died or were ‘killed’ in DAO were alive in DA2 despite the player uploading his Dragon Age Origins saves into the sequel. According to the one of the writers of Dragon Age, they preferred to ‘resurrect any player they liked or wished, and that gamers would have to live on with it’.

Ignoring the unprofessionalism in the statement, it is quite disappointing that the results do not depend on the choices a player makes, despite the fact that they were supposed to. We certainly hope that this mistake is not made in Mass Effect 3; that characters are not resurrected just because the writers feel kinship towards them.

2. Simplification of The Combat
Lots of players hated the drastic change in combat while many others enjoyed it. Either way, a mixed reaction is, generally, not a very healthy reaction. The combat in Mass Effect 2 did change from that of its predecessor, but only in a manner so subtle and controlled that it generated little or no rage from the community. We’ve already received word of changes in the combat system in Mass Effect 3; let’s just hope it doesn’t overly simplifies the title.

3. Limiting The World
Another slight disappointment in Dragon Age 2 was how the entire events were mainly limited to Kirkwall only. This sense of confinement cramped the RPG nature of the game to a tangible extent, and that irritated many players. An RPG is generally supposed to allow room for exploration and traveling, and we surely hope to see the same expanded universe we experienced in original Mass Effect 1.

4. Eliminating the Sense of Epicness
If there is one thing about Bioware games that are loved unconditionally, it is the epicness that they so wisely incorporate in their games. Sadly, the very epic feeling that was the core of the greatness of DAO was almost entirely missing from DA2, and is marked by many as the gravest mistake in the game.

The first two Mass Effect games had the epic thing in them, even though the sequel was slightly less focused on the bigger picture than the first one. We’re hoping it would be retained in Mass Effect 3; it would be a super treat if they could make it even more evident than it was in DAO or Mass Effect.

5. Lack of Relevance
Another complaint that more than one frustrated Dragon Age fan came up with was the lack of relevance of Dragon Age 2 to Dragon Age Origins. Though there were quite a few things that did hint relevance to the Blight infested scenarios of DAO. Much of the game was too focused on Kirkwall to allow us to see how it connected to Dragon Age Origins or the Hero of Ferelden who we so proudly created and led through all those troubles.

From all the information that we’ve gathered, it’s quite unlikely that this mistake will be made in Mass Effect 3, since we’ll be playing as old resurrected Shepard, a self-created figure that we have begun to so dearly love. What’s more, it will eventually be focused on the core concept of the game, which is the prevention of the Reaper invasion, so hopefully Mass Effect 3 won’t fall victim to this mistake.

Sure, there were lots of people who loved Dragon Age 2 the way it was. I have nothing against their opinions and am glad that they enjoyed what they payed for. I’m quite confident that they themselves would adore Mass Effect 3 if the above mentioned elements aren’t integrated into the game.

For those who share a common opinion regarding DA2, if you any other changes that I did not mention deserve NOT to iterate in Mass Effect 3, please make sure you share them with us in comments below.