Crysis 2 Weapons Guide

You will have a total of 3 slots for weapons in Crysis 2. You can equip one primary weapon, one secondary weapon and one slot is dedicated to explosives.

You will find below in Weapons Guide – Everything you need to know about every weapon and explosive type that you can equip in these slots.

Crysis 2 Weapons

Crysis 2 features a broad arsenal of weapons for various style of gameplay, whichever one the player chooses to adopt for their playthrough as the cybernetically enhanced alien killing machine. Like mentioned before, players can have two weapons and one type of explosive equipped at all times.

Sub Machine Guns

Following are the submachine guns used in Crysis 2, choose the one that suits you the best.

Feline

Feline is a sub-machine gun originated from Europe, having a high capacity magazine. It is capable of carrying 180  and has an outstanding rate of 1200 RPM when fired in full auto-mode. This weapon makes effective use of next-gen 4.7mm pistol, decreasing the size of the bullet while increasing the magazine capacity.

Feline can mount attachments to increase the precision rate of weapons along with the combat range, including a reflex sight and a laser pointer.

Precision Rate of Fire Range Damage Mobility
         4 10 3 3 7

 

K-Volt

K-Volt is an Electrostatic Pallet firing sub-machine gun, smaller in size but very impactful. This weapon has a magazine size of 50 and a fully-automatic firing mode and is capable of carrying 200 ammunition.

 

Precision Rate of Fire Range Damage Mobility
    4 7 4 1 7

 

Assault Rifles

Following are the Assault Rifles used in Crysis 2, choose a weapon that suits your style the best.

Scar

SCAR is a Combat Assault Rifle having a semi-automatic as well as fully-automatic fire mode. This weapon has the magazine size of 40 and is capable of carrying 40+280 rounds of ammunition. It has different attachments including under-barrel grenade launchers and combat scopes.

Precision Rate of Fire Range Damage Mobility
        5          7 5        4    5

 

Grendel

Grendel is a 3 Round Heavy Assault Burst-fire Rifle. This weapon has the magazine size of 24 (+1 additional) and is capable of carrying 96 ammunition. Grendel possesses a semi-automatic and 3-shot burst fire mode and has an impressive 500 RPM Rate of Fire. It is the best suited heavy armored weapon for killing adversaries.

Precision Rate of Fire Range Damage Mobility
         4 6 4 7 5

 

Scarab

Scarab is an MK. 21 Superior Combat Assault Carbine which includes attachments such as an under-barrel shotgun, combat scopes and a silencer which decreases the opponent’s energy by 40%. It has the magazine size of 40 (+1 additional) and is capable of carrying 160 ammunition. This weapon is very versatile and an alternate for submachine guns having an outstanding 900 RPM Rate of Fire.

Precision Rate of Fire Range Damage Mobility
         5         8            5          4         5

 

Sniper Rifles

Following are the Sniper Rifles included in Crysis 2, below are details about the weapons in the game.

DSG – 1

DSG-1 is a Semi-Automatic Sniper Rifle which includes attachments such as Sniper Scope, Assault Scope, Reflex Sight, and a Silencer. This weapon has a magazine size of 6 (+1 additional) and is capable of carrying 18 ammunition. DSG-1 has a 90 RPM Rate of Fire. Being a sniper, its effective from a long-range.

Precision Rate of Fire Range Damage Mobility
         6        4            6          8         4

 

M20 14 Gauss

Electromagnetic Anti Material Rifle that links increased power and muzzle velocity with decreased recoil and includes attachments such as Sniper Scope, Reflex Sight, Assault Scope, Extended Clip, Holographic Decoy. It can kill Ceph Devastator units with 3 shots (max 4). It has a magazine of 4 (+1 additional) and is capable of carrying 12 ammunition. It has a 55 RPM Rate of Fire and has a semi-automatic Fire Mode.

Precision Rate of Fire Range Damage Mobility
         6        5            6          10         4

 

Shotguns

Given below are the Shotguns used in the game that are really fun to play with.

Jackal

Jackal is an automatic, 12-gauge shotgun having attachments such as Reflex Sight, Semi-Automatic, Extended Clip, Holographic Decoy. It has a magazine size of 7 (+1 additional) and is capable of carrying 25 ammunition. Jackal has a decent 270 Rate of Fire and

Precision Rate of Fire Range Damage Mobility
         3        10            2         2         7

 

Marshall

Marshall is a Combat Shotgun having attachments such as Iron Sights, Reflex Sight, Assault Scope, Rifle Laser Sight, Silencer, Muzzle Break, Bayonet, Extended Clip, 12G Solid Slug ammunition, and 12G Voltage ammunition. It has a magazine size of 10 and is capable of carrying 40 ammunition. Its type is 12-gauge, it has a 55 RPM Rate of Fire along with a pump-action Fire Mode. It has outstanding Short-range stopping power in opposition to heavy armored targets.

Precision Rate of Fire Range Damage Mobility
         2        8            2         8         6

 

Heavy Machine Guns

Below we have listed in detail the Heavy Weapons available for you to choose in Crysis 2.

Mk.60 Mod 0

Mk.60 Mod 0 is a medium-sized Machine Gun having attachments such as Reflex Sight (Multiplayer) Assault Scope Laser Sight (Single-player), Extended Clip, Holographic Decoy (Multiplayer), Tech Scope, Match Barrel (Multiplayer). It has a magazine size of 100 and is capable of carrying 200 ammunition. It has a 7.62x51mm NATO rounds which cause a handful of damage to Ceph units. This weapon has a 550 RPM Rate of Fire and a Fully-automatic Fire Mode.

Precision Rate of Fire Range Damage Mobility
         5       7            5         7         4

 

L-Tag

L- Tag is Launcher – Tactical Air Burst Grenade which is used for firing grenades. This weapon is included in multiplayer as well as the campaign. L-Tag shows accuracy while firing grenades also easily bouncing grenades around deploy minefields. It has a magazine size of 5 (+2 additional) and is capable of carrying 5 ammunition and can carry up to 15 ammunition in multiplayer. It has a type of 60mm large-caliber smart and a Pump-Action Fire Mode. It can also spot the difference between an adversary and a friend, with the help of its proximity sensor.

Precision Rate of Fire Range Damage Mobility
         4 3 3 9 5

 

 

X-43 Mike

Mike is a very unique Microwave Incendiary Klystrone Emitter which is a high-power experimental directed-energy weapon based around weaponized microwaves. It has a magazine size of 500 battery units but 100 in multiplayer and is capable of carrying 500 ammunition (300 in multiplayer). It is a medium-range weapon, meaning it effective when the opponent is near.

Mike is very similar to Flamethrower, but instead of flaming the opponent it uses cutting edge tech to bypass armor for striking from the inside and its beams can pass through car, doors and even metal armors, making it a very lethal weapon.

Precision Rate of Fire Range Damage Mobility
2 10 3 10 6

 

Secondary Weapons

Secondary weapons are used at the time of confrontation with the foe and you run out of bullets. Below are secondary weapons used in the game.

M12 Nova

Nova is a standard semi-automatic handgun, mostly used when you have fewer choices left. It’s very difficult to use this weapon when you are used to having a silenced assault rifle or even a shotgun. This weapon has a magazine size of 20 (+1 additional) along with a 450 Rate of Fire and it is capable of carrying 120 ammunition.

Precision Rate of Fire Range Damage Mobility
4 6 3 4 8

 

Hammer

Hammer is a heavy, medium-sized, semi-automatic handgun. However, this weapon lacks mechanical power when compared to longarms. It has a magazine size of 9 (+1 additional) and is capable of carrying 42 ammunition. It is a high caliber pistol having 200 RPM Fire Mode. Also, it includes attachments such as Silencer, Laser Sight, Muzzle Brake, Explosive bullets.

Precision Rate of Fire Range Damage Mobility
5 5 4 7 8

 

AY69

AY69 is a Personal Defense Weapon, very effective at short range. This Machine Pistol may be loud however, it’s very useful when you run out of ammunition. It has a magazine size of 30 (+1 additional) and is capable of carrying 150 ammunition. It has 950 RPM Rate of Fire and a Fully-automatic, semi-automatic Fire Mode. It comes with some attachments: Extended Clip, Reflex Sight, Pistol Laser Sight.

Precision Rate of Fire Range Damage Mobility
3 8 3 3 8

 

Majestic

Majestic is a High-caliber, heavy revolver. It is a very loud weapon because of the ACOG assault scope. This weapon may give up your location to your opponent. It has a magazine size of 6 and is capable of carrying 24 ammunition. MAJESTIC has a 135 Rate of Fire along with a semi-automatic Fire Mode.

 

Precision Rate of Fire Range Damage Mobility
6 4 4 8 8

 

Explosives

Following are the explosives available in Crysis 2, which may come handy for various reasons.

M17 Frag Grenade

M17 Fragmentation Grenade is a very loud and visible explosive used in this game having a maximum of 5 s. This explosive can be used by double-tapping the “switch weapon” button. Just keep in mind not to hold the fire button for too long otherwise the grenade will explode in your hand. These grenades easily kill humans but Ceph might outlast.

Precision Rate of Fire Range Damage Mobility
1 1 2 8 6

 

M34 Flash Bang

M34 is a Concussion Grenade, it temporarily blinds the adversaries and they lose their ability to hear properly. This grenade is more impactful in a close counter with the opponent as it does not have much effect on an opened area. It has a maximum of 2 s and a bright flash as its Fire mode.

Precision Rate of Fire Range Damage Mobility
1 1 2 0 6

 

Jaw

The jaw is a Joint Anti-Tank Weapon. This Rocket Launcher can destroy vehicles that are armored, tanks. Jaw is mostly used from enclosed rooms and bunkers in opposition to close located adversaries. It gives you a selection to choose a limited SACLOS guidance in order to destroy any target even choppers ranging from 500m or above. It has a magazine size of 1 and is capable of carrying 4 s.

Precision Rate of Fire Range Damage Mobility
8 1 6 10 2

 

C4

C4 is an Advanced Explosive Charge which performs as mines, carrying 4 s and can be used against Ceph Pingers and Devastators They are used as an anti-tank weapon, upon attaching itself to a tank it can explode along with the entire tank.

Precision Rate of Fire Range Damage Mobility
1 1 1 10 4

 

If we missed any weapons above, feel free to tell us down below in the comments