Bulletstorm Anarchy and Echoes Strategy Guide


Bulletstorm’s multiplayer combines the Left4Dead co-op style with the Invasion game-mode of the Unreal Tournament games (if you remember). This experience can be slightly new to the gamers who haven’t really played too many Epic Games’ titles. This guide will walk you through the core gameplay elements of Bulletstorm multiplayer – Anarchy Mode to get you killing and surviving longer than you normally do.

Enemies

You’ll be encountering different types of enemies in Anarchy mode. We’ll discuss a few worth mentioning, along with the best methods to tackle them.

Troopers
This is the standard type of enemy. Will use PMCs.

Shotgunners
The shotgunners will use the Boneduster shotgun, which will slow you down for a bit when you’re hit.

Freaks
Freaks use melee attacks to do damage. The best thing you can do with them is to not allow them to get close to you. If you do kill one close-by it’ll release poison. It’s best to kill them when they are close to other enemies so they can do damage to them from their poison.

Flailbombers
These guys use the flail gun, and if the grenades from it attach to you, you’ll be unable to fire your weapon until and unless the grenades explode. You can kill them by shooting at their vest, but it won’t get you too many points.

Creeps
Creeps are fast, and using the leash or kick on them isn’t easy. They’ll use PMCs and Head Hunters. The best strategy against them is to use slide kicks to get them in the air.

Dodgers
Dodgers don’t really dodge, they just stand still and use charged shot screamers. They can be killed fairly easily as long as you’re quick about it.

Bosses
You’ll be visited (or actually invaded) by the bosses in the last wave. These guys are tough and can’t be leashed or kicked, so the best thing you can do against them is to keep some distance and shoot, not to mention use of good, strategic teamwork.

Chaingunner
These dudes use a chain-gun, and that obviously isn’t a pretty thing. Though they won’t do as much damage as the other bosses, they will still give a relatively tough time. Best thing to do is use charge shots against them.

Cannoneer
The bouncer weapon is what they use, and it deals quite a bit of damage. The key to success against them is to shoot those explosive on their backs, and after that just spray all your bullets in their chest.

Driller
This guy is the nastiest of them all. He’ll do tons of damage with his penetrator weapon. The best choice you have is to dodge the guy and aim at the drill’s belt to break it.

Weapons

Each weapon, apart from the standard Leash and PMC, costs around 2000 skillpoints to buy. Along with the weapons you can by additional ammo clips, charge shots, upgrades etc from the dropshops.  All weapons can be upgraded 3 times for some specific amount of skillpoints. Read our Bulletstorm Weapons Guide for in-depth details on every weapon featured in Bulletstorm.

Character Upgrades

Different aspects of your character such as armor, health, power etc can be upgraded in the same way as the weapons.

Upgrade 1
Defenses (1500 Sp) / Speed (1500 Sp) / Power (1500 Sp)
Health Increased by 20%
Recovery Increased by 15%
Movement Speed Increased by 5%
Slide Speed Increased by 15%
Kick Damage Increased by 15%
Blood Symphony Duration Increased by 10%

Upgrade 2
Defenses (4500 Sp) / Speed (3000 Sp) / Power (3000 Sp)
Health Increased by 40%
Recovery Increased by 30%
Movement Speed Increased by 10%
Slide Speed Increased by 30%
Kick Damage Increased by 30%
Blood Symphony Duration Increased by 20 %

Upgrade 3
Defenses (7500 Sp) / Speed (5000 Sp) / Power (5000 Sp)
Health Increased by 60%
Recovery Increased by 45%
Movement Speed Increased by 15%
Slide Speed Increased by 45%
Kick Damage Increased by 45%
Blood Symphony Duration Increased by 30%

Skillshots

For the people who want to get each and every skillshot that is possible, you can read our Bulletstorm Skillshots Guide.

Modes

Bulletstorm’s multiplayer consists of two main modes: Anarchy Mode and Echo Mode. Both modes have a few similarities and a few differences, but what differentiates them most is your approach to the game. In Anarchy Mode, teamwork is the primary key to being successful, whereas Echo Mode is the test of your lone skills. Let’s have a look at both of these separately:

Anarchy Mode

Anarchy mode is the only game mode that allows you to play online with your friends. The basic idea is to survive 30 waves of different kinds of enemies meanwhile scoring as much points as you can with corresponding skillshots.

The main idea is simple, just keep killing the horde of enemies appearing until you reach the required score limit. If you reach the score limit before killing all the enemies, you gain a significant amount of bonus points, but you still have to finish off the remaining enemies. The score limit directly depends on how many players are playing with you. The more the players, the higher the score limit.

If you and your team dies before a wave has been eliminated, the wave will end, and the next wave will only come if you have achieved the score limit.

You can use skillpoints between waves to upgrade your character and weapons, but you only get 30 seconds to do so.

Team Challenges
During each wave you encounter enemies that are marked green text requiring you to perform a specific team based skillshot, these are the team challenges and they can get you as much as 2000 points each.
It is best to deal with these guys later once you have eliminated all other enemies so you can plan with your teammate how to pull off a specific skillshot.

Last enemy in a team wave is always a team challenge and can decide whether you will be repeating the same wave due to low score or advancing to next wave since team challenges are required at later waves to advance.

If the final enemy is marked with the Last Chance that would mean you must complete the team challenge in order to advance to the next wave. Following are the team challenges featured in the game:

Das Boot
You and atleast one of your friends kick an enemy to death.

Double Penetration
Two players shoot an enemy and the enemy dies.

Tug-of-War
Enemy Leashes grabbed by two or more players at the same time.

Savior
Kill an enemy attacking your team mate at close range.

Heat Wave
Two players use Peace Maker charged shots at a mini boss at the same time.

Blood Symphony
Player kicks, leashes or slides into an enemy while in Blood Symphony mode.

Yoink
Player kicks, leashes, or slides into an enemy then the team mate leashes the enemy away and kills it.

Barrels of Fun
Player leashes, kicks or Slides into an enemy then the teammate kicks a barrel that explodes and kills the enemy.

Tips

In Anarchy mode its best to think of how much points you can gain by pulling off a specific skillshot on an enemy rather than simply opting to kill every enemy you encounter.

Communicate with your teammates on how to go about each and every enemy, try to pull combined skillshots, divide the tasks to each member of the team and make sure your team has vast array of weapons at hand since most of the skillshots are associated with different weapons so that will give you a decent opportunity to pull as many skillshots as possible.

Maps

List of maps, along with which skillshots are available for each of them.

Turbine
Skillshots

  • Blood Bath
  • Shocker
  • Pricked
  • Voodoo Doll

Power Plant
Skillshots

  • Ground Chuck
  • Vertigo
  • Shocker
  • Voodoo Doll

Junkyard
Skillshots:

  • Fish Chow
  • Man Crush
  • Vertigo
  • Pricked
  • Voodoo Doll
  • Shocker

Dead Rock
Skillshots:

  • Nom Nom Nom
  • Not In Kansas
  • Voodoo Doll
  • Pricked
  • Shocker
  • Vertigo

Waterworks
Skillshots:

  • Blood Fountain
  • Royal Flush
  • Voodoo Doll

Grand Central
Skillshots:

  • Meatspin
  • Make a Wish
  • Midnight Express
  • Pricked
  • Voodoo Doll
  • Shocker
  • Vertigo
  • Flattery
  • Afterburner

Echo Mode

Now we head on to the second mode of the game, Echo Mode. Unlike in Anarchy Mode, you’ll be playing for yourself here. The basic idea is to score as many points as possible in order to top the leaderboard. Obviously it’s easier said than done.

The first thing you’d want to keep in mind is to choose your weapon wisely. Just blindly picking the strongest weapon isn’t going to work, so you’ll have to decide which weapon according to the maps, and how comfortable you feel playing with them.

Speed is very important in Echo Mode. Finish a level quicker than the time limit and you’ll get bonus points for doing so. Faster you are, more the bonus stuff.

If you want to do something crazy to earn points, you can have a go at the Nom Juice to get yourself drunk, and then go shoot around the bad-guys. This gives you the Intoxicated skillshot bonuses.

The amount of points you get for skillshots come back at the beginning of each level, so scoring more means more points.

Maps

List of the playable maps in Echo Mode along with their time limit, level ratings, and the enemies you will encounter.

The Desert
Time Limit: 4 minutes
Enemies: Skull, Berserker
Ratings: One Star – 2,000 points, Two Stars – 3,000 points, Three Stars – 4,000 points

The Hideout
Time Limit: 6 minutes
Enemies: Skull
Ratings: One Star – 2,000 points, Two Stars – 4,500 points, Three Stars – 7,000 points

The Club
Time Limit: 7 minutes
Enemies: Berserker, Skull, Flaregunner, Chaingunner
Ratings: One Star – 3,000 points, Two Stars – 6,000 points, Three Stars – 9,000 points

Rooftops
Time Limit: 6 minutes
Enemies: Berserker, Skull, Flaregunner, Flailbomber
Ratings: One Star – 3,000 points, Two Stars – 4,500 points, Three Stars – 8,000 points

The Marina
Time Limit: 5 minutes
Enemies: Creep
Ratings: One Star – 3,000 points, Two Stars – 5,000 points, Three Stars – 7,000 points

Forbidden Zone
Time Limit: 5 minutes
Enemies: Creep, Sniper, Skull, Shotgunner, Flaregunner, Berserker, Cannoneer
Ratings: One Star – 2,500 points, Two Stars – 4,500 points, Three Stars – 6,500 points

Collapsed Building
Time Limit: 6 minutes
Enemies: Skull, Shotgunner,Berserker
Ratings: One Star – 2,500 points, Two Stars – 5,000 points, Three Stars – 8,500 points

Monorail
Time Limit: 7 minutes
Enemies: Skull, Shotgunner, Flaregunner, Berserker, Cannoneer, Flailbomber
Ratings: One Star – 3,000 points, Two Stars – 6,000 points, Three Stars – 9,000 points

The Mall
Time Limit: 6 minutes
Enemies: Burnout, Meta-Burnout
Ratings: One Star – 4,000 points, Two Stars – 6,500 points, Three Stars – 9,000 points

Downtown
Time Limit: 4 minutes
Enemies: Skull, Shotgunner, Flaregunner, Cannoneer
Ratings: One Star – 1,500 points, Two Stars – 3,000 points, Three Stars – 6,000 points

The Storm
Time Limit: 7 minutes
Enemies: Skull, Flaregunner, Chaingunner, Driller, Shotgunner, Cannoneer, Flailbomber
Ratings: One Star – 3,000 points, Two Stars – 5,500 points, Three Stars – 8,000 points

Spaceport
Time Limit: 5 minutes
Enemies: Skull, Flaregunner, Chaingunner, Driller, Shotgunner, Cannoneer, Flailbomber
Ratings: One Star – 4,000 points, Two Stars – 7,000 points, Three Stars – 10,000 points

Jumpship
Time Limit: 5 minutes
Enemies: Heavy Echo
Ratings: One Star – 4,000 points, Two Stars – 6,500 points, Three Stars – 9,000 points

If you need more help on Bulletstorm, read our walkthrough and guides on skillshots and nom juices, electrofly swarm.

Haider is a freelance contributor, who loves video games, playing guitar, and aviation. He is a competitive FPS player and also enjoys exotic RPG games like Diablo and Xenogears (his favorite game of all time) ...