Hunted: The Demon’s Forge – Characters, Story, and Gameplay!

By   /   Feb 16, 2011

Hunted: The Demon’s Forge is a new cooperative role playing action game pitting you and your partner against waves of vicious enemies. Let us take a look into different elements of the game and see how the game is shaping up before its release this summer.

The Story

The dark ages have become corrupted. Heinous creatures have emerged from underground. Townsfolk are disappearing. Upon the promise of their fortune in gold, two mercenaries have taken on the daunting task of finding out where the innocents have been taken and to stop the madness.

Their journey will take them on a dark and twisted path where they will encounter vicious creatures, death and sacrifice. This path will lead them deep within the world of Kala Moor…and to the secrets of The Demon’s Forge.

The story sees you embarking on a journey to investigate a vision that Caddoc had of an object called the Deathstone. This journey will take you through various locations including open-air environments rich with plants, water and structures as well as underground mazes and dungeons.


Till now we know of the two characters that will be featured in the game, both have their own advantages and disadvantages. Two soldiers E’lara and Caddoc, go on an adventure to seek out a Mysterious artifact that Caddoc saw in a vision. As with many Real-time RPG’s you have choice of either choosing to wield melee weapons or to go down the road of becoming a ranged fighter.


Elara is an expert marksman and one of the few elves left in the world, E’lara lives to fight. She’s a thrill-seeker, rash and impulsive. She is also incredibly dangerous. Her people were slaughtered by the Minotaur when she was young and E’lara is one of the only few who survived the massacre. But she’s learned not to dwell on her past, nor to waste much time worrying about her future. She lives entirely for that rush of adrenaline and the thrill of the moment.


A hulking warrior and deadly swordsman, Caddoc considers his mind to be one of his sharpest weapons. He is cool and cautious, always preferring to have a plan before he charges in… but he never hesitates when action is called for. An impulsive act he took as a youth cost him the life of his lover and he’s vowed never to make such a mistake again. Now, he lives the detached life of a mercenary. He does the job, he takes his pay, he moves along. And he never, ever, gets emotionally involved.

Both these characters have a variety of specialized weapons, shields, abilities and powers at their disposal to slash, outsmart and mercilessly decimate the hideous beasts and demons that are ever so present within the world of Kala Moor.


As Caddoc and E’lara are partners, and the entire game is built around their co-op adventure. Caddoc is big, muscular warrior and his physical prowess enables him to wield a sword and shield with devastating results. E’lara, on the other hand, is a ranged fighter and uses a powerful longbow to incapacitate enemies from a distance.

While this may sound like a straightforward set of abilities, it is worth noting that these abilities are the character’s specialties, they can also attack using both ranged and melee weapons. Both sets of characters have melee, ranged and magical attacks.

Caddoc has a crossbow instead of a longbow; it’s less powerful, holds less ammo and is less accurate, but it can do the job when E’lara is otherwise occupied. Likewise, E’lara can pull out a sword and shield if she needs to fight, but her fighting style isn’t suited for that.

Caddoc and E’lara have to work together to defeat bosses and choke points, such as taking out a skeleton controlling a ballista – then using that same ballista to destroy two undead-producing columns. For the co-op stuff, it definitely helped playing with someone who could tell where and what to shoot. It would be interesting to see how it develops over the next few months, but Hunted could end up being a really fun game to play through with a buddy.

Players have to work together as best as they can to survive oncoming assaults. One character can be used as a bait to lure enemies while the other player takes care of the unsuspecting enemy who just walked into a deadly trap.

The game will feature various types of sword-fodder including a race of “Orcs” known as the Wargar. The graphics are good with great ambient sounds and lighting. Due to the nature of the game, these fantastical locales have been completed in the perfect style.

As mentioned, each area will have sections containing puzzles and these appear well thought out and well executed. It once again means utilizing your individual skills to progress through the game. Caddoc can push and move objects whilst Elara can use her bow to light paths and break things that are out of reach.

Checkpoints throughout the game will allow you to switch between players. While fighting and puzzles feature heavily within the game, the “Role Playing Game” element is also present throughout. Along your way you will find crystals and currency which you can then exchange for new magic and new skills.

There are aspects which aren’t original or surprising but inXile appears to have accomplished their goal of bringing back the dungeon crawler all the while adding a fighting twist into the game which will no doubt help to appeal to those who aren’t necessarily fond of RPGs. If they can finish off the characters with more serious voices and diversify the enemy types then Hunted: The Demon’s Forge could be one to keep an eye.

Hunted: The Demon’s Forge is being by inXile, will be published by Bethesda and is set to release on May 10, 2011.

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