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Magicka Elements/Spells Guide

Core to Magicka’s gameplay is its ability to combine various elements to perform magic attacks. There are set of rules that govern the combination of these elements.

There are eight primary elements, and two sub elements that can be used to combine and produce different magic spells. You can conjure Magick (These are the powerful magic spells that you earn during the campaign and summon against enemies and allies alike. Read our Magicka Magick Guide for more on that. ) by combining the elements in a set order.

Primary Elements

Element Type Effect Opposite
Water(Q) Spray Wets, knockback, Low Damage Lightning(A)
Lightning (A) Lightning Double damage vs. Wet targets, Piercing, Multiple units Earth (D)
Life (W) Beam Locks on, Healing, Damage to undead Arcane (S)
Arcane (S) Beam Locks on, Explosive, Heals undead Life (W)
Shield (E) Shield Protective Shield Shield (E)
Earth (D) Projectile High damage, Knockdown Lightning (A)
Cold (R) Spray Chills, Freezes Wet Targets Fire (F)
Fire (F) Spray Damage Over Time, Causes Panic Cold (R)

Sub Elements

Element Combination Type Effect Opposite
Steam Water(Q), Fire (F) Spray Wets Cold(R)
Ice Water(Q), Cold (R) Projectile Multiple Shards, Piercing Fire (F)

Experiment with these elements to create powerful spells but take into account how these elements interact with each other. Interaction between these elements while combining will govern which element takes the precedence over the other. For more on Magicka, Check our Magicka Guide.