Your survival in Dead Space 2 depends on your ability to get the best out of your weapons – that help you survive and suits – that protect you from the ever-increasing dangers of working in space.
Dead Space 2 Weapons and Suits
Like it or not the first weapon you find in Dead Space 2 is still the most reliable. The gun can be slow in some scenarios but the damage that it inflicts by setting enemies on fire is very high. You can alter the angle of energy that it fires by activating the alt-fire, so to fire it horizontally or vertically.
This wide-beamed slicer slowly travels in a straight line after being fired, and can pass through enemies to hit those behind the target. Activating its alt-fire sends a timed mine into the field. After a few moments, it blinks and explodes, destroying anything in the surrounding area.
Pulse Rifle is the standard military issue Assault Rifle, which has a high rate of fire. Use this weapon when facing several enemies at once. With careful application of firepower, this weapon can clear a hallway in a few seconds. The alt-fire is a grenade launcher that is again good at clearing a large number of enemies at once.
Javelin Gun fires javelins which can pierce and impale enemies, and using the alt-fire causes an electrical shock to be activated from the last javelin fired. The alt-fire mode can kill three more enemies other than the target. Javelin has a very high damage potential giving twice as much damage in one shot.
You buy the Line Gun and Javelin Gun from the first shop at the sale. Line Gun leads in accuracy hence when you are surrounded by more enemies, we would recommend you to use the Line Gun. Use Javelin for area control with the shock-spears but remember, once the spears have served their purpose, they are going to explode
Flamethrower is remarkably effective against enemies. The alt-fire launches a lit fuel canister a short distance, which then explodes after a brief delay. New mining technology allows airless use.
The Seeker Rifle is a riot control device that is meant for accuracy at long-range. It packs a punch but is slow to reload. The weapon takes time to get charged for use. Use the alt-fire to zoom in with the scope for even greater damage.
Detonator Mines are sensor-tripped mining charges that you can place anywhere on surface. You can set traps using them and make hordes of necromorphs follow you to the traps. It is more beneficial if you are repeating the battle since now you know where the enemies are going to come from. Activating the alt-fire deactivates the charges, allowing them to be safely retrieved for later use. You can place a total of 5 mines at once and placing more will disable the older ones.
The Force Gun is both a short-range and long-ranged kinetic booster device that was used originally for clearing surfaces of dust and debris in the vacuum of space. Use the alt-fire to activate a focused force beam that can rip the limbs off almost anything. The drawback of the weapon is the time it takes to charge before use.
Contact Beam is used for commercial destruction where a powerful but focused explosive force is needed. The upgraded version of the weapon in alt-fire delivers a ground-clearing blast around the user. This gives you leverage by giving you a contact beam shot and then a stasis attack.
The Ripper uses a built-in TK module to project and hold a circular saw blade spinning at high RPM in front of the user, useful for all cutting jobs, delicate or otherwise. Alt-fire ejects the blades in a straight line for long-distance cutting.
Protective suits are meant to protect you from the dangers of working in space and enable you to carry own your business in zero gravity conditions as they carry 120 seconds of breathable air. These suits vary in their Inventory capacity, damage protection, and special properties. Certain suits even have bonuses.
CEC Engineering Suit
This basic suit covers all the needs of the space engineer. Its ribbed armor offers damage protection of 5% and has space for 10 items. The Elite version of the suit has 25 inventory slots, 25% armor, 15% increase in med-pack effectiveness.
EarthGov Security Forces Suit
This suit features lightweight protective armor. It offers damage protection of 10% and can carry 15 items. As a bonus, your Pulse Rifle receives a 5% damage increase. The Elite version of the suit has 25 inventory slots, 25% armor, and 15% bonus damage with Javelin Gun.
CEC Vintage Suit
The Vintage suit offers damage protection of 15% and can carry 20 items. As a bonus, you receive a discount of 10% on all items in the Store. The Elite version of the suit has 25 inventory slots, a 15% armor, and 15% discount on store purchases.
Advanced Prototype Suit
The Advanced suit relies on classified technology and is intended for elite forces in dangerous situations in the harshest of environments. It has damage protection of 20% and can carry 25 items. As a bonus, your Stasis recharge time is decreased by 10%. The Elite Advanced version of the suit has 25 inventory slots, 25% armor, 10% damage to all weapons, a 15% increase in stasis duration