In order to optimize Assassin’s Creed we need to access the game’s initialization (.ini) files. You can access them from:
\Documents and Settings\Username\Application Data\Ubisoft\Assassin’s Creed
Windows Vista\Windows 7
Assassin’s Creed Tweak Guide
The value is basically the last profile used in the game.
Simple enough, these show the width and height of the resolution for the game.
Determines the refresh rate of your resolution, be sure to check if the value you’ve entered is supported by your monitor or not.
The value determines the distance at which you are see shadows.
The value determines the over all quality of the shadows in game. A higher value gives a less pixellated shadow with more details.
This value controls the Multisampling Antialiasing (AA). A value of 0 for this variable = no AA, 1 = 2xAA, and 2 = 4xAA. Higher values appear to be ignored.
The value determines the draw distance. The higher the value, the fewer objects will be visible at distance.
This value controls the details of all NPCS. A higher value shows you more detailed features.
A value of 1 enables the game to start in fullscreen while a value of 0 starts the game in window mode.
It determines whether particle effects such as smoke, dust and moving clouds are used. It is disabled at 0.
This determines how smoothly the level of detail transition is made as distant objects come closer.
This variable is normally controlled as part of the Graphic Quality in-game setting, and determines whether additional ‘decorative layers’ are applied to the game world.
These are minor graphical touches, such as additional pathways in the cobblestone streets (See screenshot comparison of Level 1 vs. Level 2 Graphic Quality in the In-Game Settings section for an example).
If disabled, the visual impact is not particularly noticeable, but then neither is the performance impact, so this is best kept enabled unless truly struggling for FPS.
Enables Anisotropic Filtering. It gives an overall visual quality to the game.
Disabling it will remove all shadow and surface effects.
Determines the total number of NPCs that can exist at any time.
4# [Renderer DS3D Options]
This cache stores DirectSound3D audio in the game. Increasing it might reduce stuttering or better audio loading.
Just leave this blank.
This is set to true by default. It means that the game has detected your audio device to be incapable of using advanced audio functions.
5# [Sound Manager Options]
This .ini variable determines the maximum number of voices, or channels, which the game will use. Different sound cards have different capabilities when it comes to the maximum number of audio channels they can support.
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