The combat training feature introduced in Call of Duty 7: Black Ops allows for players who are not familiar with the franchise to get used to the multiplayer. We can simply say it’s practice, a taste of things to come. There has been a lot of confusion about the Combat training feature lately. The thing that is making everything hazy is that your friends can join you for practice but its still an offline multiplayer?
To clear up things a bit, and possibly enrage a few of you, is Treyarch’s Design Directory – David ‘Vahn’ Vonderhaar.
Combat Training is online. You need a profile on PSN/Xbox Live to use it. It is very similar, but not identical, to the normal rank progression.
It doesn’t support Contracts or Leaderboards but it does support (many) Challenges and most of the unlocks.
When in Combat Training, you start at level 1 and progress through the ranks. This rank progression is completely independent of the normal rank progression. You can be level 40 in Combat Training and level 10 in the regular game at the same time.
Combat Training is for someone who wants to get a taste of what it is like to play online without actually needing to play online against real opponents. To the extent possible and practical, we start you off at level 1 and you unlock features and earn cP (the currency) along the way.
It’s a simulation of playing online against real players. A big boss around here once called it “Single Player Online.” That doesn’t make sense and hurts the brains of MP people, but will make sense to SP people. It’s a way to play MP “by yourself” but you don’t have to. You can invite friends and they can play with or against you. In that regard, it’s similar to a Private Match.
Here is the total story on all of this:
ONLINE (requires Internet and the appropriate account depending on the game platform)
- Player Match = Rank progression. Get XP and cP.
- Wager Match = No rank progression. No XP awards. Just cP earn potential.
- No Create a Class. All load-outs are pre-determined.
- Combat Training = Rank progression (but separate from than Player Match version)
- Private Match = Allow Player Classes or make Custom Classes you want players to use. No XP or cP awarded.
Up to 2 player split-screen depending on playlist. Think of a Split Screen player like a player in your COD party. If the playlists allows COD parties, than it allows 2 players in splitscreen. Like a party, the two split-screen players will usually be on the same team.
LOCAL (does not require Internet)
- Split-Screen = 4 players together on a single machine. No rank progression. No XP or cP. Everything is unlocked.
- LAN Party/System Link = No rank progression. No XP or cP. Everything is unlocked.
So, what’s your opinion on all this, good or bad, keep it coming.