Civilization V Wonders Guide

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Civilization V Wonders Guide

List of all the wonders in Civilization V, including natural wonders, and the effects of having them and requirements of each.

Civilization V World Wonders

Angkor Wat

  • Tech Requirement: Theology
  • Cost: 300
  • Cultural Output: 1
  • Great People Points: 1 Engineer Point
  • Effects: Culture cost of acquiring new tiles reduced by 75% in every city.

Big Ben

  • Tech Requirement: Economics
  • Cost: 700
  • Cultural Output: 1
  • Great People Points: 2 Merchant Points
  • Effects: Cost of Gold purchasing in all Cities is reduced by 25%

Brandenburg Gate

  • Tech Requirement: Military Science
  • Cost: 550
  • Cultural Output: 1
  • Great People Points: 2 Scientist Points
  • Effects: Free Great General

Chichen Itza

  • Tech Requirement: Civil Service
  • Cost: 450
  • Cultural Output: 1
  • Great People Points: 1 Engineer Point
  • Effects: Length of Golden Ages increased by 50%.

The Colossus

  • Tech Requirement: Bronze Working
  • Cost: 150
  • Cultural Output: 1
  • Great People Points: 1 Merchant Point
  • Effects: +1 Gold from all worked water tiles. Must be built in a City located along a Coast.

Cristo Redentor

  • Tech Requirement: Telegraph
  • Cost: 1000
  • Cultural Output: 1
  • Great People Points: 2 Artist Points
  • Effects: Culture cost of adopting new Policies reduced by 33%.

Eiffel Tower

  • Tech Requirement: Radio
  • Cost: 1000
  • Cultural Output: 1
  • Great People Points: 2 Merchant Points
  • Effects: +8 Happiness empire-wide.

The Forbidden Palace

  • Tech Requirement: Banking
  • Cost: 600
  • Cultural Output: 1
  • Great People Points: 1 Artist Point
  • Effects: Unhappines from number of cities reduced by 50%.

The Great Library

  • Tech Requirement: Writing
  • Cost: 150
  • Cultural Output: 1
  • Great People Points: 1 Scientist Point
  • Effects: Gain a Free Technology.

The Great Lighthouse

  • Tech Requirement: Sailing
  • Cost: 130
  • Cultural Output: 1
  • Great People Points: 1 Merchant Point
  • Effects: +1 Movement and +1 Sight for all Naval Units. Must be built in a City along a Coast.

The Great Wall

  • Tech Requirement: Construction
  • Cost: 350
  • Cultural Output: 1
  • Great People Points: 1 Engineer Point
  • Effects: Enemy land units must spend 1 additional Movement Point when inside your territory.

The Hagia Sophia

  • Tech Requirement: Theology
  • Cost: 300
  • Cultural Output: 1
  • Great People Points: 1 Artist Point
  • Effects: Great People generate 33% faster.

The Hanging Gardens

  • Tech Requirement: Mathematics
  • Cost: 200
  • Cultural Output: 1
  • Great People Points: 1 Artist Point
  • Effects: +1 Population in all existing Cities, +3 Happiness Points.

Himeji Castle

  • Tech Requirement: Chivalry
  • Cost: 600
  • Cultural Output: 4
  • Great People Points: 2 Engineer Points
  • Effects: +25% Combat Strength bonus to all units in friendly territory.

The Kremlin

  • Tech Requirement: Acoustics
  • Cost: 650
  • Cultural Output: 4
  • Great People Points: 1 Scientist Point
  • Effects: All Defensive Buildings are 50% more effective.

The Louvre

  • Tech Requirement: Archaeology
  • Cost: 700
  • Cultural Output: 1
  • Great People Points: 2 Artist Points
  • Effects: 2 free Great Artists appear near the Capital.

Machu Picchu

  • Tech Requirement: Currency
  • Cost: 550
  • Cultural Output: 1
  • Great People Points: 1 Merchant Point
  • Effects: +20% more Gold from all Trade Routes. Must be built in a City within two tiles of a Mountain.

Notre Dame

  • Tech Requirement: Education
  • Cost: 500
  • Cultural Output: 1
  • Great People Points: 1 Merchant Point
  • Effects: +5 Happiness Points

The Oracle

  • Tech Requirement: Philosophy
  • Cost: 150
  • Cultural Output: 1
  • Great People Points: 1 Scientist Point
  • Effects: Gain a free Social Policy.

Pentagon

  • Tech Requirement: Radar
  • Cost: 1200
  • Cultural Output: 1
  • Great People Points: 2 Merchant Points
  • Effects: Gold cost of upgrading military units reduced by 50%.

The Porcelain Tower

  • Tech Requirement: Education
  • Cost: 400
  • Cultural Output: 1
  • Great People Points: 2 Scientists Points
  • Effects: A Great Scientist appears near the city where the Wonder is built.

The Pyramids

  • Tech Requirement: Masonry
  • Cost: 175
  • Cultural Output: 1
  • Great People Points: 1 Engineer Point
  • Effects: Worker construction speed is increased by 50%.

Sistine Chapel

  • Tech Requirement: Acoustics
  • Cost: 650
  • Cultural Output: 1
  • Great People Points: 2 Artist Points
  • Effects: An additional +33% Culture is produced in all Cities.

Statue of Liberty

  • Tech Requirement: Replaceable Parts
  • Cost: 1200
  • Cultural Output: 1
  • Great People Points: 3 Engineer Points
  • Effects: +1 Production gained for every Specialist in all Cities.

Stonehenge

  • Tech Requirement: Calendar
  • Cost: 120
  • Cultural Output: 8
  • Great People Points: 1 Engineer Point
  • Effects: +8 Culture.

Sydney Opera House

  • Tech Requirement: Globalization
  • Cost: 1000
  • Cultural Output: 1
  • Great People Points: 2 Artist Points
  • Effects: Choose one free Social Policy.

Taj Mahal

  • Tech Requirement: Printing Press
  • Cost: 700
  • Cultural Output: 1
  • Great People Points: 2 Artist Points
  • Effects: Length of Golden Ages is increased by 50%.

United Nations

  • Tech Requirement: Globalization
  • Cost: 1000
  • Cultural Output: 1
  • Great People Points: 2 Merchant Points
  • Effects: Completion triggers voting for the Diplomatic Victory.

Civilization V National Wonders
National wonders may be constructed once a specific building is existent in all cities in your empire.

Hermitage

  • Tech Requirement: Archaeology
  • Cost: 310
  • Culture Output: 0
  • Building Required: Museum
  • Effects: Doubles output of Culture in this City.

Heroic Epic

  • Tech Requirement: Iron Working
  • Cost: 110
  • Cultural Output: 1
  • Building Required: Barracks or Russian Krepost
  • Effects: All new Units in this City receive the Morale Promotion for free.

Ironworks

  • Tech Requirement: Chemistry
  • Cost: 170
  • Cultural Output: 1
  • Building Required: Workshop, Iroquois Longhouse
  • Effects: +20% Production in the City where this is built.

National College

  • Tech Requirement: Writing
  • Cost: 120
  • Cultural Output: 1
  • Building Required: Library, Chinese Paper Maker
  • Effects: +50% Science in the City where this is built.

National Epic

  • Tech Requirement: Philosophy
  • Cost: 120
  • Cultural Output: 1
  • Building Required: Monument
  • Effects: +25% Great People generation in the City where this is built.

Oxford University

  • Tech Requirement: Education
  • Cost: 260
  • Cultural Output: 1
  • Building Required: University, Siamese Wat
  • Effects: Gain a free Technology.

Palace

  • Tech Requirement: None
  • Cost: 0
  • Cultural Output: 1
  • Building Required: None
  • Effects: Indicates the Capital City and is built automatically for free. Cities connected to the Capital by roads produce additional Gold. Also produces an extra +2 Production, +3 Science, +2 Gold, and +2 Defense for this City.

You can check our Civilization V Guide Series for complete Civilization V strategy guides.