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Civilization V Buildings Guide

You can’t do anything without structures, you need cities to expand your empire, cities need people, people need houses, and protection. All the reasons for building defense/offense and buildings to support economy. You can find below all the buildings you will build and profit from in Civilization V, along with their advantages and disadvantages.

Civilization V Building Guide

Armory

  • Tech Requirement: Iron Working
  • Cost: 130
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: +15 EXP for all new Land Units, requires a Barracks or the Russian Kre-post in the City.

Arsenal

  • Tech Requirement: Railroad
  • Cost: 350
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: +20% Production of Land Units, requires a Military Academy.

Bank

  • Tech Requirement: Banking
  • Cost: 220
  • Maintenance: 0
  • Specialist Slot: Merchants
  • Effects: +25% Gold, requires a Market or Bazaar.

Barracks

  • Tech Requirement: Bronze Working
  • Cost: 80
  • Maintenance: 1
  • Specialist Slot: None
  • Effects: +15 XP for all new Land Units.

Bazaar

  • Tech Requirement: Currency
  • Cost: 120
  • Maintenance: 0
  • Specialist Slot: Merchants
  • Effects: An Arabian Unique Building, it grants +25% more Gold and provides 1 extra copy of each Luxury Resource near the City.

Broadcast Tower

  • Tech Requirement: Radio
  • Cost: 600
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: Doubles the culture output of a City, but requires a Museum.

Burial Tomb

  • Tech Requirement: Theology
  • Cost: 120
  • Maintenance: 0
  • Specialist Slot: None
  • Effects: +2 Culture and +2 Happiness empire-wide, but it doubles the amount
  • of Gold the enemy receives if this City is captured. An Egyptian Unique Building.

Castle

  • Tech Requirement: Chivalry
  • Cost: 200
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: +7.5 Combat Strength to the City, requires Walls be present in the
  • City.

Circus

  • Tech Requirement: Horseback Riding
  • Cost: 150
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: +3 Happiness. The City must have a source of improved Horses or Ivory nearby.

Colosseum

  • Tech Requirement: Construction
  • Cost: 150
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: +4 Happiness

Courthouse

  • Tech Requirement: Mathematics
  • Cost: 200
  • Maintenance: 5
  • Specialist Slot: None
  • Effects: Eliminates Unhappiness from an Occupied City.

Factory

  • Tech Requirement: Steam Power
  • Cost: 300
  • Maintenance: 3
  • Specialist Slot: Engineers
  • Effects: +50% Production, requires that a Workshop or Longhouse be present, and consumes 1 Coal.

Floating Gardens

  • Tech Requirement: Optics
  • Cost: 120
  • Maintenance: 1
  • Specialist Slot: None
  • Effects: An Aztec Unique Building, the city gains +15% Food, and +2 Food for each worked Lake tile. The City must border either a Lake or River.

Forge

  • Tech Requirement: Metal Casting
  • Cost: 150
  • Maintenance: 2
  • Specialist Slot: None
  • Effects: +15% Production of Land Units, requires a source of Iron nearby.

Garden

  • Tech Requirement: Theology
  • Cost: 120
  • Maintenance: 2
  • Specialist Slot: Artists
  • Effects: +25% Great People generation, the City must be built along a River or Lake.

Granary

  • Tech Requirement: Pottery
  • Cost: 100
  • Maintenance: 1
  • Specialist Slot: None
  • Effects: +2 Food

Harbor

  • Tech Requirement: Compass
  • Cost: 80
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: Forms a naval Trade Route with the Capital City, +25% Production of Naval Units, City must be on a coast.

Hospital

  • Tech Requirement: Biology
  • Cost: 400
  • Maintenance: 2
  • Specialist Slot: None
  • Effects: 50% less Food is needed for City growth.

Hydro Plant

  • Tech Requirement: Plastics
  • Cost: 600
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: +1 Production for every tile bordering a River. Requires the City be located next to a River, and consumes 1 Aluminum.

Kre-post

  • Tech Requirement: Bronze Working
  • Cost: 80
  • Maintenance: 1
  • Specialist Slot: None
  • Effects: A Russian Unique Building, it increases the City’s cultural border growth by +50%. Also, the Krepost provides +15 XP for all new Land Units.

Library

  • Tech Requirement: Writing
  • Cost: 80
  • Maintenance: 1
  • Specialist Slot: Scientists
  • Effects: +1 Science for every 2 Citizens in the City.

Lighthouse

  • Tech Requirement: Optics
  • Cost: 80
  • Maintenance: 1
  • Specialist Slot: None
  • Effects: +1 Food from Water Tiles. The City must be located along the coast.

Longhouse

  • Tech Requirement: Metal Casting
  • Cost: 80
  • Maintenance: 2
  • Specialist Slot: Engineers
  • Effects: An Iroquois Unique Building, it provides +1 Production from each Forest tile worked by the City.

Market

  • Tech Requirement: Currency
  • Cost: 120
  • Maintenance: 0
  • Specialist Slot: Merchants
  • Effects: +25% Gold

Medical Lab

  • Tech Requirement: Penicillin
  • Cost: 500
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: 25% less Food is needed for City growth. Requires a Hospital be present.

Military Academy

  • Tech Requirement: Military Science
  • Cost: 350
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: +15 XP for all new Land Units, requires a Barracks or Russian Krepost.

Military Base

  • Tech Requirement: Telegraph
  • Cost: 450
  • Maintenance: 4
  • Specialist Slot: None
  • Effects: +12 Defense, requires that either a Castle or Mughal Fort.

Mint

  • Tech Requirement: Currency
  • Cost: 120
  • Maintenance: 0
  • Specialist Slot: None
  • Effects: Each source of city’s worked Gold and Silver provides an extra +3 Gold.

Monastery

  • Tech Requirement: Theology
  • Cost: 120
  • Maintenance: 2
  • Specialist Slot: None
  • Effects: +2 Culture from nearby sources of Incense and Wine.

Monument

  • Tech Requirement: None
  • Cost: 60
  • Maintenance: 1
  • Specialist Slot: None
  • Effects: +2 Culture

Mud Pyramid Mosque

  • Tech Requirement: Philosophy
  • Cost: 120
  • Maintenance: 0
  • Specialist Slot: Artists
  • Effects: A Songhai Unique Building, the City gains +5 Culture.

Mughal Fort

  • Tech Requirement: Chivalry
  • Cost: 180
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: An Indian Unique Building, it provides the City with +9 Defense, +2. Culture, and after Flight is researched, extra Gold. Walls must be present in the City to build.

Museum

  • Tech Requirement: Archaeology
  • Cost: 350
  • Maintenance: 3
  • Specialist Slot: Artists
  • Effects: +5 Culture, requires an Opera House.

Nuclear Plant

  • Tech Requirement: Nuclear Fission
  • Cost: 600
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: +25% Production, consumes 1 Uranium.

Observatory

  • Tech Requirement: Astronomy
  • Cost: 180
  • Maintenance: 2
  • Specialist Slot: None
  • Effects: +50% Science, requires that the City be built next to a Mountain.

Opera House

  • Tech Requirement: Acoustics
  • Cost: 220
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: +5 Culture, requires a Temple, Burial Tomb or Mud Pyramid.

Paper Maker

  • Tech Requirement: Writing
  • Cost: 80
  • Maintenance: 1
  • Specialist Slot: Scientists
  • Effects: Chinese Unique Building, +1 Science for every 2 Citizens in the city, +4 Gold

Public School

  • Tech Requirement: Scientific Theory
  • Cost: 350
  • Maintenance: 3
  • Specialist Slot: Scientists
  • Effects: +50% Science, requires either a University or Wat be present.

Research Lab

  • Tech Requirement: Plastics
  • Cost: 600
  • Maintenance: 3
  • Specialist Slot: Scientists
  • Effects: +100% Science, requires that a Public School be present.

Satrap’s Court

  • Tech Requirement: Banking
  • Cost: 220
  • Maintenance: 0
  • Specialist Slot: Merchants
  • Effects: A Persian Unique Building, it provides +25% Gold and +2 Happiness. Requires a Market in the City.

Seaport

  • Tech Requirement: Navigation
  • Cost: 140
  • Maintenance: 2
  • Specialist Slot: None
  • Effects: +2 Production from Sea Resources. The City must have at least one improved Sea Resource nearby.

Solar Plant

  • Tech Requirement: Ecology
  • Cost: 600
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: +25% Production, but the City must be either located on or border a Desert.

Spaceship Factory

  • Tech Requirement: Robotics
  • Cost: 450
  • Maintenance: 3
  • Specialist Slot: None
  • Effects: +50% Production of Spaceship Parts. Requires that a Factory be present and consumes 1 Aluminum.

Stable

  • Tech Requirement: Horseback Riding
  • Cost: 100
  • Maintenance: 1
  • Specialist Slot: None
  • Effects: +25% Production of Mounted Units. The City must have a source of improved Horses nearby.

Stadium

  • Tech Requirement: Mass Media
  • Cost: 450
  • Maintenance: 6
  • Specialist Slot: None
  • Effects: +4 Happiness, requires a Theatre be present.

Stock Exchange

  • Tech Requirement: Electricity
  • Cost: 650
  • Maintenance: 0
  • Specialist Slot: Merchants
  • Effects: +33% Gold, requires either a Bank or Satrap’s Court.

Temple

  • Tech Requirement: Philosophy
  • Cost: 120
  • Maintenance: 2
  • Specialist Slot: Artists
  • Effects: +3 Culture, and requires that a Monument be present in the City.

Theatre

  • Tech Requirement: Printing Press
  • Cost: 300
  • Maintenance: 5
  • Specialist Slot: None
  • Effects: +4 Happiness, requires a Colosseum.

University

  • Tech Requirement: Education
  • Cost: 200
  • Maintenance: 2
  • Specialist Slot: Scientists
  • Effects: +50% Science, +2 Science from worked Jungle Tiles. Requires a Library or Paper Maker in the City.

Walls

  • Tech Requirement: Masonry
  • Cost: 100
  • Maintenance: 1
  • Specialist Slot: None
  • Effects: +5 Defense

Wat

  • Tech Requirement: Education
  • Cost: 200
  • Maintenance: 2
  • Specialist Slot: Scientists
  • Effects: A Siamese Unique Building, it provides the City with +3 Culture and+50% Science Production.

Water Mill

  • Tech Requirement: The Wheel
  • Cost: 120
  • Maintenance: 2
  • Specialist Slot: None
  • Effects: +2 Food, City must border a River to construct.

Windmill

  • Tech Requirement: Economics
  • Cost: 180
  • Maintenance: 2
  • Specialist Slot: Engineers
  • Effects: +15% Production, but the City cannot be located on a Hill.

Workshop

  • Tech Requirement: Metal Casting
  • Cost: 100
  • Maintenance: 2
  • Specialist Slot: Engineers
  • Effects: +20% construction speed of buildings.

You can check our Civilization V Guide Series for complete Civilization V strategy guides.