Madden NFL 11 Multiplayer Game Guide
Madden NFL 11 comes with lots of improvement in gameplay elements and offers competitive team play with intuitive controls. When it comes to basic options available, its no different to its predecessor. Game offers following modes and options to players.
Madden NFL 11 Game Modes
This game puts you in the boots of the manager to guide your favorite team to triumph in seasons after seasons, managing every aspect of your favorite team.
Quick start up match against computer. Play Now options allow you to control different settings the match can be played. You can test out teams and different players using this mode of Madden NFL 11.
Create a player, and made it the ultimate player of the game by playing it in a team. You will be only controlling this player, so other team players would be AI controlled. You can pick any position, and create a player for that position and then play only as him in game. You will control every aspect of this player’s life on and off the field.
Its a practice mode of the game.
If you like it more competitive, join other players on the network and show your friends and foes how good you are at Madden.
Madden NFL 11 Features
Features add more depth to the game, enabling you to take a look into rosters, and historic teams. You can create your own player, team, playbook or a roster to test out all these features, you will be surprised.
My Madden includes all the statistics of the your game, features Madden cards you have won. You will also find game settings and system settings in this section of the game. You can load and save any of your franchise games from here. You can also find the ring of champions here, which will chart your save files progress through annuls of Madden competition.
This mode of Madden NFL 11 let you practice different gameplay elements of the game to become a better.
EA Sports Extra
You can find in-game extras featured in Madden NFL 11 here.
Madden NFL 11 Basics
Below are the positions, and different roles associated with each position in offense and defense.
Offensive Roles and Positions
Takes the ball to quarterback on each play, blocks defensive linemen, creates opportunities and breaks opponents team play.
FB (Full Back)
A running back (RB) who primarily blocks the half back, and is also used to run the ball.
HB (Half Back)
A running back (RB) used primarily for running plays but, can block as well.
LG (Left Guard)
Offensive lineman left of the center who blocks, creates holes, and ensures against the pass block and blitz when applicable.
LT (Left Tackle)
Offensive lineman on the left side of the line,more mobile than a guard. Blocks, and is more mobile.
Playmaker, hands off the ball, throws the ball, runs the ball, everything offensive is done through him.
RG (Right Guard)
Offensive lineman to the right of the center who blocks, creates holes, and ensures against the pass block and blitz when applicable.
RT (Right Tackle)
Offensive lineman on the right side of the line who is more mobile than a guard. Blocks, but has more movement.
TE (Tight End)
Versatile player who can catch passes, and block.
WR (Wide Receiver)
Primary receiver of balls thrown by the quarterback.
Defensive Roles and Positions
FS (Free Safety)
Pass defense maestro, versatile enough to be used against the run when required.
LCB (Left Cornerback)
Speedy runners who keep up with the wide receiver’s movements and defend any pass attempts to the man they are covering.
LDE (Left Defensive End)
Defensive tackler with more mobility who blocks passes, closes holes, and blitzes.
LDT (Left Defensive Tackle)
Marks offensive lineman, tries to get to the quarterback, close holes, and block passes.
MLB (Middle Linebacker)
The most versatile “tight end-like” player who is effective against the run and the pass.
RCB (Right Cornerback)
Speedy runners who keep up with the wide receiver’s movement and defend any pass attempts to the man they are covering.
RDE (Right Defensive End)
Defensive tackler who blocks passes, closes holes, blitzes and a good tackler.
RDT (Right Defensive Tackle)
Does battle with the offensive lineman, tries to get to the quarterback, close holes, and block passes, amongst other things.
SLB (Strongside Linebacker)
Defensive version of the tight end who plays defensive roles in both the run and pass defense.
SS (Strong Safety)
Defense specialist who can also be used against the pass as necessary.
WLB (Weakside Linebacker)
Versatile, defensive version of the tight end who plays defensive roles in both the run and pass defense.
Madden NFL 11 Offense Tactics and Strategies
How to execute your offensive play is what makes the offensive part of the game tricky yet enjoyable. It takes skills to execute play out of your team’s play book on offense. You got to mix up the pass and run, to get the score on the board. You got to read the defense, and improve your plays only then you will be able to truly dominate the game. Read the offense tips below to get the general idea of how the game should be played.
Madden NFL 11 Passing Tips
Pass the ball instead of running with it on every down, but also don’t overpass, you got to create opportunities, read the defense line and execute the play. Passing should neither under nor overused, tricky ?.
Disguise The Play
If you want to keep the defense guessing, and want them to expect a running play then going into the shotgun formation is not a good idea. Try to be more ambiguous like lining up in the Singleback formation, or better I-formation, which will most certainly hint the defense that you are going for a run.
This may not work all the time as example you can show the defense how their blitzing corners leaves a wide-receiver open for a long run.
Throw It Away or Scramble
Good defense covering will most likely eliminate any throwing option your quarter back has. Don’t be afraid to throw the ball just make sure you don’t intentionally ground or do something that may result in negative yards.
While throwing the ball away even when you are well behind the line of scrimmage will result into previous plays status quo, scrambling out of pocket and attempting to run the ball with your quarter back is another option you have.
It may end up worse as most of the quarterbacks in the league are fragile and prone to injury, only few are made to run, hit and be tackled. They are especially good at scrambling towards positive yardage when a pass play doesn’t go as intended.
In that case, try to run out of bounds, take a hit and slide if you come across some big defenders. After all, you never know when your quarterback’s card will be pulled and scrambling in lieu of throwing the ball away can result in negative yardage.
Read The Routes
Players will effectively execute their routes at certain times in game unless and until you tell them otherwise. So, it is better to learn about your player routes and what they would do in certain conditions in playbook and also on the field.
Knowing when a player will cut, screen, streak, et catera is vital when you need to deliver the ball to them before anything really happens.
Choose “The Priority Receiver”
Have a “Plan A” whenever you are going to pass the ball. You would always have two three four even six options available to pass the game but make sure you know which one of them is your priority receiver of the pass.
It should be your Plan A to execute the play. This priority receiver may be your best talented wide receiver, and if he is exhausted look for other options. All of this will happen in seconds, so be quick to decide, better have a Plan B.
Be Quicker, Think Fast, and Run When You Can
Quarterback’s throwing of the ball to the receiver is only half of the passing game, because once the ball is in the hands of the tight end, wide receiver, running back, whoever, the ball is still live until the player with the possession of the ball runs out of bounds or has his knees touch ground.
This means, that aside from forward progress you can lose attained yards if you are not quick enough to keep your momentum running forward to the end zone.
Once the ball is caught and you gain control of the carrier, think of your next move already. Be quick and run when you can, get as many yards as possible.
Be Wise, When Interception Happens
Interceptions are part of the game, and even the best quarterback’s of all time throw interceptions on regular basis. Sometimes the defense is strong or more in number which makes the probability of interception even higher.
So, instead of cursing yourself of that interception, pay attention to the ground you are losing. Play defense and try to limit your loss.
Madden NFL 11 Rushing Tips
If you are more of impatient kind of player and choose to run the game rather then be patient and pass the ball around. Its fine as it is, although not recommended but you can execute it more effectively following the tips below.
Defense Will Guess
Defense will know when you are going to run the ball, and also your formation will hint when you are going to run so be prepared.You can throw them off ever so slightly by running a play from shotgun formation that involves so-called pounding of the rock, but running the ball effectively relies more on grit than on deception.
Running is more about smaller consistent gains as compared to game changing 50 yard gains.
If you are patient enough, shooting 3,4 and 5 yard gains will do you well and net you first ground after first ground. So in the end, it doesn’t matter whether the defense knows you are coming for run, as you can still net positive yardage against any formation.
Follow Your Blocks
Keep a close on your play book when calling a run and see where your carrier is supposed to go. The book will show you where the blocks will take place in order to create a hole for positive yardage.
Changing your run on the fly will most likely hurt your chances of any positive yardage and put your offensive lines hardwork to waste. Choose a play and stick with it, unless and until you definitely know you can’t get any positive yardage even worse if you continue the play, you might lose some ground.
If that happens call a timeout, an audible or simple swing it to the best of your ability.
Use Everything At Your Disposal
When running the ball, you can shake off defenders, juke them, pull spin moves on them, push them away, or power right through them. Running the ball is not merely holding the turbo button and run through the gaps on the field you see.
You can create certain gaps on the field by pulling the above mentioned moves. Confuse the defenders, if a defender thinks you are going left, juke right, only to go left.
You will have his momentum shifted in opposite direction long enough to sneak pass him. Its all about practice and get the timing right.
Master Short Yard Situations
When you only have a yard or two at best to run the ball, running is almost always going to be your best friend. Master the short yard situations and find the different plays from the book that best fit different situations and practice them. Usually on inches situations, running straight up the middle does the trick.
For other short yard situations try anything or everything including pitch and week side plays that might not get you enough yardage, but just enough where the defense wasn’t suspecting what you give to them just long enough for you to pass the first down marker.
Other Offensive Moves
Fourth down is your last shot to get the first down or score. Anything beyond your opponents 40 yard line on fourth down should equate to instant consideration of a field goal, subject to strength of your kicker. Behind that, more towards the center of the field and definitely in your own defense end, you should punt the ball away without question on fourth downs.
There are exceptions to this rule, however.First, fourth and inches play, and fourth and one plays are extremely tempting and are attempted more in Madden then in real NFL.
Second, you are down with little time left and you need to score now. Third exception is more of a wild card situation, whether you are so close to the end zone that you would like to go for touchdown or you’re in an awkward area of the field where it makes no sense to punt or kick a field goal.
You need to take these situations as they come, though here are some recommendations. Unless you are fighting deep into your own zone go fourth and inches play. Otherwise, punt the ball away.
Unless there is a little time left and you are loosing by a touchdown or two, opting for a touchdown in the lieu of the field goal makes no sense and almost certainly cause you three points that you could otherwise had.
Choose Your Best Shot
When you get the fourth down, its do or die time and usually its time to die. Whether you punt or kick a field goal is dependent on your position on field. Don’t be hasty and choose your best shot when it comes to this.
Know when its time to play little defense and when you are confidently defending your zone, switch to offense mode to try again. Don’t be rigid, you can’t play offense all the time.
Among Other Things
Fake field goals and fake punts are hard to execute in Madden NFL, so its better for you to stay away from these.
They will most probably fail leaving your opponent with excellent field position, when they take the ball over. As far as returning punts and field goals are concerned have the same mentality as suggested in the running game.
Use all the abilities at your disposal to get as much as positive yardage as possible.
Madden NFL 11 Defense Tips
Playing defense is certainly not easy, but understanding what actually is going around in defense will help you tackle the offense effectively when you are against tough opponent.
Knowing your team’s defense playbook is vital as is knowing how to counter certain plays and formations.
Every defensive aspect can’t be covered because there are so many factors that come into play. But a general idea of different trends and how to execute your game plan under these conditions will help make your defense more successful.
Most of the times a running play will be employed on first down situations, though it won’t be the case always. Many Madden players will employ the 4-3 formation mostly due to the fact that it covers both run and pass.
Not a bad idea but something that can be easily exploited, which is why you need to know when the opposing team on offense might be attempting to flip a script on you to exploit your formations. However if you are expecting a run and don’t know what to do, blitz with 4-3 formation.
Mix It Up
Dime and Nickel formations are primarily to cover passing, though can be used to stop the run as well. Knowing your playbook is the best way to know what formation and play would fit in certain situation.
If its 3rd and 20, for instance, running a dime play is a sure shot as you know they are probably going to pass. On the other hand if its 2nd and Goal, stack your players on the goal line in goal line formation, which is your best protection against the run.
4-3 formation best suits defense with blitzing on every play. Not a realistic approach to the game but we are playing a game, it works well in the game.
4-3 formation is most effective against both offensive options especially against passes that its probably going to be your main workhorse on the defensive side.
Blitzing constantly puts stress on the offensive line especially quarterback who has to rush to make a throw. If they choose to run the ball, blitzing corners can take the back down for the loss of yards. Although 4-3 blitzes will in certain conditions can be exploited for huge gains against you but not if you keep your momentum.
4-3 formation is all about momentum so you need to learn to keep the momentum in your favor.
Blitzing can be done often and is fun. But, not when you are against a skilled opponent, as he can adjust accordingly. But, When you are against your friends, throwing blitz on every play won’t hurt as long as you have the pass and other run options properly covered.
Blitzing is a risk though, so make sure its a calculated risk. Don’t call a 4-3 blitz on your own five yard line when the opponent can make a run through the middle to the end zone.
Putting the other team under constant pressure will only make sure life easier.
Interceptions and Fumbles
You have total control over the defense line, you can quickly switch to any player on the defense line to make an interception, you have total freedom to snatch the ball in midair before it reaches the receiver hands.
While these sort of interceptions will occur randomly by controlling these player on said situations. You can control the events to make them happen more often which will eventually benefit you and your team.
Interceptions are more straight forward in that once you have intercepted, you just want to run to the opposite end zone to score or atleast get some positive yardage for your offense. Controlling a fumbled ball is tricky as you need to gain control of the ball before you can do anything.
It is more convenient to just jump over the ball, downing it and taking possession for your team rather then to pick up the ball and gain possession to go for extra yards.
Interceptions always will result into positive extra yards and fumbles are most likely limited to giving you possession so keep it that way.
Practice your defense and offense aligned with above mentioned tips, and you will dominate in online matches in no time.
Source: IGN Guides