Overwatch Doomfist Guide: Counters, Ability Tips, Strategy, Strengths and Weaknesses

By   /   Jul 15, 2017
Overwatch Doomfist

Overwatch Doomfist Guide to tell you everything about the new hero added to Overwatch. In this comprehensive guide, we will be covering the counters, abilities, strengths, and weakness of the new hero.

After reading this guide you can easily play with the new hero easily and dominate the battleground with his sheer stopping power. Remember that Doomfist is still being tested and some of his abilities or stats may change in the final version.

Doomfist is primarily an offense hero and all his abilities are focused on dealing as much damage as possible. This comprehensive guide will enable you to master this hero’s offensive power and also to master the art of hit and run.

For more help on Overwatch, check out our Uprising Guide, Ana Guide, and McCree Guide.

Overwatch Doomfist Guide

Overwatch Doomfist Guide to help you get started with Doomfist. Doomfist is the most complex hero in Overwatch’s entire roster and will be highly competitive. Let’s start with how to play with Doomfist.

Overwatch Doomfist

Abilities

Hand Cannon
Doomfist’s base attack is a shotgun that has been fused into his left hand. It has rechargeable ammo and each round takes 0.75 seconds to reload. He can only hold four base rounds at one time and the maximum damage a single shotgun round does is 66 on a single enemy.

It has no fall off damage so whenever you want to poke an enemy or take down a shield simply fire away. Although the shotgun is quite powerful, it is still not an effective dueling tool due to a low number of shots and slow recharge rate.

Your best bet is to use the Hand Cannon as an initiator or a follow-up attack to your other abilities. If for some reason, you manage to land a semi-charged Rocket punch than a few shotgun rounds will finish the job. This is a good weapon for finishing off enemies already damaged by other abilities. Learn to perfectly time your shot and always track your targets after hitting them so they do not get away after a fight.

Rocket Punch
This is Doomfist’s best ability and if you want to play with Doomfist, this is the ability that you must master. When Rocket Punch is fully charged, it deals 100 damage upon impact and an additional 150 if they hit a wall after getting hit. This damage varies on how much charged the Rocket Punch is when you fire. This is a good initiation attack and this can be followed by the shotgun attack.

While using this ability, always make sure that you hit someone against a wall or a cliff. This will ensure that you either kill them or ensure maximum damage. Currently, this move can travel 9 meters which means it can quickly close the gap between you and the enemies.

Characters like Zenyatta, McCree, Roadhog, Reinhardt, Symmetra, Ana, Torbjorn, and even Reaper are great targets for Doomfist. Doomfist’s sheer speed and power allow him to dash in a fight, eliminate the weakest target and escape from the fight.

Rocket Punch can also be used a great mobility tool and it only has a cooldown timer of 4 seconds. So use it often to move around quickly. Use it to cross gaps and escape from difficult fights. This move can also stop Reinhardt’s Charge even when it is not fully charged.

Seismic Slam
Doomfist’s first ability is to launch forward and slam his fist down on the ground to release a shockwave that pulls any affected enemy towards him. The damage dealt with the enemy will be according to the distance. So it is good for catching mobile enemies off guard. The glowing blue triangle represents your damage radius so anything caught in this area will be damaged.

This is not only a good traversal ability but also good for leading your combos. It is great ability to set up players for rocket punch or Rising Uppercut. If your enemies are super low on health, using this will definitely kill them, otherwise, team it up with Rocket Punch or Rising Uppercut.

You can also use this move to pull people into other ultimates like D.Va’s Self Destruct or Zayra’s Graviton Surge. Keep in mind that it will hardly deal maximum damage to fast movers like Tracer, so never use this ability when your other abilities are on cooldown. Wait till they are out of cooldown and then use this ability.

Rising Uppercut
This ability allows the player to knock an enemy into the air and leap after them so they are at level. This move does 50 damage making it the least damage dealing ability of Doomfist however, the possibilities of after attacks are immense.

Once in the air, your enemy is helpless and you can follow up with a charged Rocket Fist to absolutely decimate them in the air. Sometimes you might end up causing a little bit of knockback so it is possible to Rising Uppercut people off a stage but this is not consistent and happens very rarely.

This move is great against enemies who have less mobility. Avoid using it on enemies which have high mobility stats such as Genji or Pharah. They can easily escape before your combo finishes making this ability useless. You can also use this ability to escape or reach high places which otherwise are not accessible. Combine this move with Rocket Punch and you can sneak up on unsuspecting Hanzo or Widowmaker sitting on a perch.

Meteor Strike
Doomfist’s ultimate is one of the most bonkers ultimate in all of the Overwatch. Doomfist will rocket in the air and then come down on the targets dealing 300 damage at the epicenter of the strike. This will kill over half of the game and also deal additional damage to those around him. The best part about this ultimate is that it is not limited by roofs or ceilings meaning you even perform this ultimate indoors.

You can take out heroes that are hiding away from foes with this ultimate easily. You will have 4 seconds to position Doomfist and activate his ultimate. It gives very little time to Zenyatta and Ana which are good escape artists to escape.

Do not save his ability for that perfect moment, rather use it freely as it has excellent scattershot damage. Enemies cannot see your damage radius until you confirm the placement so it gives you very good opportunity to play mental games with your enemies and to keep them away from objectives or critical chokepoints.

How to Play

When playing with Doomfist, always think of him as a fighting game character because his powers are all set like one. All his moves form a perfect combo with each other and you must learn to use these abilities in the form of a combo.

When using Doomfist, never be afraid and hold back, dive head first into combat with your team, as you are the damage dealer. The best way is to single out an enemy and target him for maximum damage and if you get surrounded, use his ultimate in the middle for maximum damage.

However you should never go in alone. Always move around with you team as you are not a tank. You deal maximum damage but you cannot take too much damage so always try to avoid getting hit as much as possible.

Strengths & Weaknesses

Doomfist’s real strengths are his sheer force and the ability to deal massive amounts of damage. His ability to gain shields while dealing damage give you the perfect opportunity to be as aggressive as possible. With Doomfist, you want your enemies to panic and make blunders. They will easily lose track of what is going on which is very easy considering that Doomfist’s kit is focused on displacement.

Always aim for the lowest mobile enemy and take them out. Doomfist is perfect hit and run hero. His abilities have a low cooldown so it is possible that he lands the opening Rocket Punch.

Doomfist relies heavily on his skills and abilities, to counter him use heroes like Sombra and Orisa that can either disable or shrug off his moves. With his moves disabled, he really is just a sitting duck and can be killed really easily. When playing with Doomfist, also be wary of enemies like Pharah or Genji as their superior vertical advantage can be problematic for you since this hero is much grounded.

Try to play Doomfist only on attack or King of the Hill maps as he is not really the defender type. Doomfist is a complex hero so it may take some time before you really get the hang of using him. He’s very powerful for the offensive and can be a great compliment alongside the likes of Pharah or Soldier: 76. With some time and practice you will eventually be punching every hero you come across in Overwatch.

This concludes our Overwatch Doomfist Guide. If you have anything to add, feel free to use the comments section below!

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