AMD Crimson Update 17.7.1 Fixes Crash Issues In Tekken 7 And Little Nightmares

By   /   Jul 12, 2017
AMD Crimson update 17.7.1

AMD has released a new software update to address a very specific issue plaguing the RX 300 series graphics cards. This latest AMD Crimson update 17.7.1 targets the problems which users were facing when playing Tekken 7 and Little Nightmares.

In the case of Tekken 7, the bug only affected two GPUs of the RX 300 series, the 380 and 380X while in Little Nightmares, it spread across all RX 300 series graphics cards which would result in both games crashing. However, the crashing was less frequent in Tekken 7.

Considering how these issues have been present since May, when Little Nightmares came out, it is sad to see AMD still struggling to fix driver related issues well in time. Let’s hope the launch of the Vega lineup isn’t marred by similar issues. This specific RX 300 series bug would end up causing a ‘device lost’ issue in both of these games stemming from troubles with Unreal Engine 4 and the games would crash.

While AMD claims to have solved this RX 300 series bug with the AMD Crimson update 17.7.1 the new update also seems to have popped up some other problems as hinted by the “Known Issues” section of the AMD Crimson update 17.7.1 patch notes

Graphical corruption may be experienced in Tom Clancy’s: Rainbow Six Siege when MSAA is enabled.
A small number of apps may experience issues with Borderless Fullscreen mode and AMD FreeSync technology if other applications or game launchers are running on the primary screen in the background.
Counter-Strike: Global Offensive and World of Warcraft may experience flickering or performance issues the first time the game is launched on a system boot with AMD FreeSync technology enabled.

Given the huge variety of hardware and software compositions out there, it makes sense that a couple of issues with updates would pop up every now and then. To AMD’s credit, they have improved their driver updates considerably in an effort to take back market share from Nvidia and Intel and in turn the issues are less frequent than what could be expected a few years back.

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