Guerrilla Games: There Is A Lot To Be Learned From Kojima Productions
Death Stranding is one of the most anticipated games and gamers are eager to know more about it. Not much is known about the game except for some rumors and even Hideo Kojima himself has not revealed much about it. Guerrilla Games has also worked with Kojima Productions for Guerrilla’s DECIMA game engine and the studio considers that there is a lot of things that can be learned from Kojima Productions.
Recently, Michiel van der Leeuw, who was the technical director on the Decima Engine, talked about Guerrilla Games’ collaboration with Kojima Productions on the game engine and revealed that Kojima Productions helped the studio in many ways while developing the game engine by pointing out bugs and inconsistencies.
They apparently even went as far as to help Guerrilla Games with the cutscenes pipeline before Horizon: Zero Dawn had been shipped.
They did put a lot of stuff on our agenda. Like we had this lighting system, and one of the guys their – and as I’ve said, they’re very thorough – says ‘I made a reference render of your lighting system, and something if divided by pi here in this code. Could you explain to me what that is?’ And we were like, ‘whoops!
Guerrilla’s latest game Horizon Zero Dawn featured a lot of cutscenes and during the development, the studio faced a loft of problems in its production. However, after the presentation from Kojima Productions on cutscenes pipeline the studio was surprised and thought ‘we could learn something from these guys.’
DECIMA is the same game engine Kojima Productions is using for their upcoming Death Stranding. However, we are yet to see any proper render of the game of the engine since the game’s reveal trailer was not running of DECIMA.