Phil Spencer Says Xbox One X Improvements Also Include Game Physics

By   /   Jul 5, 2017

Phil Spencer has gone on record saying that the Xbox One X improvements don’t just extend to graphics. The upgraded version of the Xbox One also apparently improves game physics, helping players to become even more immersed in the games that they play beyond simply wanting better graphics in games.

Graphics and video resolution are one of the factors in a console that people look at most before they buy a gaming console. For instance, part of the reason that the Playstation 4 has consistently outsold the Xbox One is because of its higher resolution and framerate than the Xbox One, and the Playstation 4 Pro has aimed to go even farther than that.

In exchange, the Xbox One X, Microsoft’s own upgraded console and their answer to the Pro, will apparently be even better in the graphics department, apparently being more powerful than the Playstation 4 Pro and thus being able to do a lot more in graphics.

However, if the Xbox One X improvements don’t just focus on the look of games but also allowing game physics to be better, that could be another factor it has over the Pro. Game physics, of course, allow objects in the game world to work the same way as they would in the real world, and if something that’s definitely not possible in our world happens in a physics problem, it could break immersion.

For instance, any Bethesda game, which often have physics glitches that involve things like constantly clanging on other objects as you carry them around, people’s bodies getting stuck in geometry and having their necks stretch out, and more.

Either way we’ll just have to see if all of that is true when the console comes out. Hopefully Phil Spencer will be right and the Xbox One X improvements will be just as good as he makes them out to be.

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