ARMS Game Best Arms Guide – Elements, Stats, Best Arms

By   /   Jun 16, 2017
ARMS Game Best Arms

ARMS Game Best Arms Guide to help you learn everything you need to know about elements, stats, arms, and best arms in the game. ARMS for Nintendo Switch is a slightly different concept from modern fighting games. In this game, you can try a combination of different Arms to best your opponents. It is a good idea to have an understanding of these small concepts if you wish to be good at the game.

In addition to this, we have also provided an overview of all the available Arms in Nintendo’s ARMS Game. We highly recommend that you try different combinations and Arms to find the one that works best for you.

For more help on ARMS Game for Nintendo Switch, check out our Money Farming Guide, How to Unlock New Arms Guide, and Skillshot Tips Guide.

ARMS Game Best Arms Guide

In our ARMS Game Best Arms Guide, we have detailed everything you need to know about finding best Arms in the game, elements, and general tips and strategies.

ARMS Game – Arm Elements

Most of the Arms have an element associated with them. Even when looking identical, Arms are differentiated by these elements. Try to experiment with them to see what works best for you.

Blind
This causes the opponent to be unable to see for a short duration.

Electric
This stuns the opponents for a short duration and takes away their ability to attack, block, and move. You can use it to land combos.

Explosive
This provides a second hit that causes a delayed explosion that can damage both the opponent and the player.

Fire
This deals the most damage and knocks the opponent to the ground.

Ice
This reduces an opponent’s movement speed. An iced opponent, however, can still block and attack.

Stun
This provides a brief stun and does not allow a guaranteed follow-up attack.

Wind
This causes an opponent to get airborne and sometimes allows a follow-up attack.

ARMS Game – Arms Stats.

Apart from elements, there are some other things that you need to keep in mind!

Weight
There are three weight classes in the game i.e. Light, Medium, Heavy. When equally weighing Arms hit each other, they cancel each other. However, a heavier Arm will stop lighter Arm and continue towards the opponent. Lastly, the heavier Arms are generally slower.

Damage
Damage in the game depends on a couple of things i.e. number of attacks and whether an attack is landed with a charged or a non-charged Arm. With the sole exception of Electric Arms, the charged attacks tend to deal more damage. Moreover, Arms with three attacks generally hit twice before missing.

Multiple Attacks
Some Arms in the game can land multiple attacks. For instance, the Triblast can land 2-3 attacks simultaneously. Arms like Seekie, on the other hand, have a delayed second attack. Moreover, depending on a character’s orientation, attacks can miss depending on the position of the character.

Curve Ability
As a general rule of thumb, Arms that have high Curve Abilities can easily overcome stage obstacles and land a successful attack. In the following section, we have detailed all the Arms in the game along with their Curve Abilities.

ARMS Game – Arms

Heavy Arms
Blorb
Element: Blind
The Normal/Charged damage ratio is 110/110 with Low Curve Ability.

Megaton
Element: None
The Normal/Charged damage ratio is 120/140 with Low Curve Ability.

Megawatt
Element: Electric
The Normal/Charged damage ratio is 120/120 with Low Curve Ability.

Medium Arms
Whammer
Element: Stun
The Normal/Charged damage ratio is 110/130 with Medium Curve Ability.

Boomerang
Element: Wind
The Normal/Charged damage ratio is 90/100 with Very High Curve Ability.

Bubb
Element: None
The Normal/Charged damage ratio is 100/110 with Medium Curve Ability.

Buff
Element: None
The Normal/Charged damage ratio is 100/110 with High Curve Ability.

Chakram
Element: Stun
The Normal/Charged damage ratio is 90/110 with Very High Curve Ability.

Chilla
Element: Ice
The Normal/Charged damage ratio is 100/110 with Medium Curve Ability.

Coolerang
Element: Ice
The Normal/Charged damage ratio is 90/100 with Very High Curve Ability.

Dragon
Element: Fire
The Normal/Charged damage ratio is 100/140 with Medium Curve Ability.

Homie
Element: Explosive
The Normal/Charged damage ratio is 80/130 with Low Curve Ability.

Ice Dragon
Element: Ice
The Normal/Charged damage ratio is 100/110 with Medium Curve Ability.

Ramram
Element: Fire
The Normal/Charged damage ratio is 90/130 with Very High Curve Ability.

Parasol
Element: Wind
The Normal/Charged damage ratio is 100/110 with Medium Curve Ability.

Phoenix
Element: Fire
The Normal/Charged damage ratio is 90/130 with High Curve Ability.

Seekie
Element: Electric
The Normal/Charged damage ratio is 80/120 with Low Curve Ability.

Slamamander
Element: Wind
The Normal/Charged damage ratio is 90/100 with High Curve Ability.

Slapamander
Element: Fire
The Normal/Charged damage ratio is 90/130 with High Curve Ability.

Sparky
Element: Electric
The Normal/Charged damage ratio is 100/100 with Medium Curve Ability.

Thunderbird
Element: Electric
The Normal/Charged damage ratio is 90/90 with High Curve Ability.

Toaster
Element: Fire
The Normal/Charged damage ratio is 100/140 with Medium Curve Ability.

Light Arms
Cracker
Element: Fire
The Normal/Charged damage ratio is 120/140 with Medium Curve Ability.

Hydra
Element: Fire
The Normal/Charged damage ratio is 120/130 with Low Curve Ability.

Guardian
Element: Electric
The Normal/Charged damage ratio is 90/90 with Low Curve Ability.

Retorcher
Element: Fire
The Normal/Charged damage ratio is 120/140 with Low Curve Ability.

Revolver
Element: Electric
The Normal/Charged damage ratio is 120/120 with Low Curve Ability.

Popper
Element: Wind
The Normal/Charged damage ratio is 120/130 with Medium Curve Ability.

Triblast
Element: Explosive
The Normal/Charged damage ratio is 120/130 with Low Curve Ability.

Tribolt
Element: Stun
The Normal/Charged damage ratio is 120/120 with Low Curve Ability.

ARMS Game – Best Arms

In this section of the guide, we have detailed some of the best Arms that you can use in the game:

Sparky
This medium-weight Electric Arm is arguably one of the best in the game. You need to keep it charged and shock the enemies to land follow-up combo attacks. In addition to this, it will also beat all Light attacks and is relatively fast to let you avoid all the counter-attacks.

Phoenix & Thunderbird
Both of them are also Electric Arms and although they are not as fast as Sparky, you can use their delayed second attack to catch enemies off-guard. Apart from this, both of them have fairly high Curve Ability that you can use to punish your opponents who try to take advantage of stage obstacles.

Slapamander & Slamamander
Both of them are easily the most irritating Arms in the game. These Arms not only have very high rating for Curve Ability but also boast a large hitbox that you can use to your advantage. While you can use both of them, the charged Slapamander deals slightly more damage as compared to Slamamander.

Cracker & Popper
The main strength of Cracker and Popper is their Attack Speed. With these Arms, Medium and Heavy Arms will need to have great timing to stop the incoming attacks. In addition to increased Attack Speed, both Cracker and Popper also provide large hitbox that you can use to your advantage. Similar to Slapamander & Slamamander, you can use either the Cracker or the Popper but do note that Cracker deals slightly increased amount of damage with charged attack and can also land a follow-up attack if timed correctly.

This is currently all we have in our Nintendo’s ARMS Game Best Arms Guide. If you have anything else that you would like to add to the guide, let us know in the comments section below!

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