Development On Final Fantasy VII Remake Shifts To Internal Setup From External Cooperation

By   /   May 29, 2017
Final Fantasy VII Remake combat

Final Fantasy VII has been in development for quite some time and Square Enix has been revealing new details regarding the game’s Environmental Destruction and more. Now the studio has revealed that the development on Final Fantasy VII remake has shifted from external cooperation to internal focus.

Speaking during Mobius Final Fantasy live stream, Naoki Hamaguchi, confirmed that he is now the project lead on Final Fantasy VII remake and also revealed that the development of the game is being shifted to an internal setup in order to control the quality of the game.

The information is already available online, but I’ve taken charge on the development side for Final Fantasy VII Remake. As for the whole story, (it’s a sensitive topic, but) until now, development was moving forward with external cooperation, but the company has decided to shift to an internal setup, including mass production and quality, because we want to control everything, including quality, on a stable schedule. (I won’t be leaving Mobius Final Fantasy.)

Also, Steve Burton has been confirmed to voice Cloud Strife again in the remake. Steve Burton made it official through his Twitter account by confirming that he will be again voicing his Final Fantasy VII character, Cloud Strife.

Furthermore, Square-Enix has confirmed that Final Fantasy VII remake will feature action based combat instead of the command based which was featured in the original game. Game director, Tetsuya Nomura, confirmed in an interview the game will feature action based combat.

Final Fantasy VII remake is an action RPG in development at Square Enix and will launch exclusively for PlayStation 4.

Source: Gematsu

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