Should Microsoft Outsource Scalebound Development Again? Here’s Why It Shouldn’t
Microsoft canceled Scalebound not too long ago and it was one of the most disappointing moments this generation. Rumor has it that Microsoft lost faith in the project and wasn’t satisfied with the direction Platinum Games was taking.
It was ultimately Phil Spencer’s decision to scrap the project and it is said that his credibility within the company was at stake. He could not afford another mediocre Xbox game, which they believed Scalebound was going to be. Reportedly, Phil Spencer’s hand was forced and he had to cancel the game. According to Xbox Seamus Blackley:
If Scalebound was gonna fail and builds weren’t looking good or weren’t getting any better then that’s Phil’s credibility. The Microsoft executives and board of directors were over his shoulder.
We thought the story of Scalebound is behind us but as we just found out earlier that it is far from over. Scalebound may return, Microsoft has filed an extension for its trademark and insider reports mention that Microsoft is resuming development. However, Platinum Games is out of the picture.
Microsoft and the developers had major creative differences which played a role in the cancellation. This is exactly why Microsoft is now looking for a new developer which begs the question, should the company look for a second party to develop Scalebound? Well, no!
Microsoft Studios need to take charge of the game and develop in in-house. This is going to be the most efficient way of developing the title and avoid creative differences and delays. The team that handled Fable Legends can take over Scalebound and turn it into a game that fits the vision of the company.
Also, keep in mind that even if this title is back and going into development, we shouldn’t expect to see it anytime soon.