Marvel vs Capcom Infinite Still Caters to Hardcore Players, Developer Explains How

By   /   May 12, 2017

Marvel vs Capcom Infinite thrives on the concept of accessibility, featuring simplified controls and mechanics that will welcome newcomers. However, the focus on the casual bunch has birthed concerns that the game will not satisfy veterans of the fighting game community.

Speaking with Eurogamer in a recent interview, Capcom clarified that the competitive scene has no reason to be worried about. Yes, Marvel vs Capcom Infinite will be easier to pick up than its predecessors. At the same time, though, it will also have deep fighting elements for them to master.

“Unfortunately there seems to be this mindset that you sacrifice depth for accessibility,” said Peter “Combofiend” Rosas. “But that’s actually not the case here. Not in any capacity, really.”

Instead of being execution-heavy, Marvel vs Capcom Infinite comprises universal combos that can be stringed by simply smashing buttons without any direction input, or repeatedly hitting a single button. In addition, other gameplay aspects such as countering have been made much easier and traditional assists have been removed.

Naturally there is a debate on the game’s viability in a tournament environment.

“What you have are simple commands that allow players access to their characters quickly. It allows them to get a good feel for the game quickly. Ideally that would lead to them wanting to explore the characters further, sticking around and essentially becoming a player.” explained the developer. “For the more hardcore players who plan to put in time and effort, they’ll have deeper access to their character. They will be able to do stuff that a person who hasn’t put the time in will be able to do. There’s really no real sacrifice being made there on their behalf.”

Capcom believes it has managed to create a product that caters to both casual and hardcore players. The former can simply punch a button to get off combos, while the latter can dive deeper to understand the mechanics better and master their characters on another level.

The concept of accessibility is not limited to just Marvel vs Capcom Infinite where Capcom is concerned. The latest character for Street Fighter V is the first in the roster whose special move inputs are very easy to pick up. Players are only required to either press buttons simultaneously, mash a single button repeatedly, or hold a button down to string combos.

Marvel vs Capcom Infinite will officially release for PlayStation 4, Xbox One, and PC on September 19.

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