Here’s How Sledgehammer Games Re-Created The Call of Duty: WW2 Sounds
With Sledgehammer Games going back in time to make the new Call of Duty, they had to come up with new ways to re-create the Call of Duty: WW2 sounds that we’ll be hearing when the game releases. And, with everything that will entail, they’ve got their work cut out for them.
Artillery will be booming, tanks will be grinding dirt under their treads, guns will be shooting, and who knows everything else that the game is also going to have in it just as noises. Even though the game has been worked on for around two and a half years, it’s still been a lot of work for Sledgehammer to go through after their first Call of Duty game was pretty much the opposite of World War 2.
Getting the Call of Duty: WW2 sounds mainly consisted of getting the genuine articles and recording how they sounded. David Swenson, the audio director for Sledgehammer Games, had access to a large number of genuine World War 2 guns, and even some vehicles, and put them to full use.
However, there were also a number of other noises that Swenson had to put together: Tree branches had to break as they were hit by artillery shells and bullets, which Swenson accomplished by hitting them with a sledgehammer. He had to make the sound of a helmet bouncing around a German bunker out of a pot and an old pillbox at the Normandy Beaches. And, he had to capture the sounds of a squadron of World War 2-era planes flying overhead at an air show.
Players will get to hear the results of the Sledgehammer team’s hard work when they listen to the Call of Duty: WW2 sounds after the game drops on November 3 of this year, on the Xbox One, Playstation 4, and PC.