Mass Effect Andromeda Review Roundup; Interesting Premise but Falls Short of Predecessors
Mass Effect Andromeda is just around the corner and fans are excited to get their hands on the game. It is safe to say that Mass Effect Andromeda is one of the most anticipated games launches of this year and reviews for it have started to pour in.
So to put things into perspective we are doing a review round up for Mass Effect Andromeda so you can know what critics think of the game.
Mass Effect Andromeda Review Roundup
As a Mass Effect game, Andromeda falls well short of the nuanced politics, morality, and storytelling of its predecessors. For me, the series has always been about compelling characters and harrowing choices, so to find such weak writing here is bitterly disappointing. Yet even after 65 hours, I still plan on completing a few more quests. The game can’t escape its shortcomings, but patient explorers can still find a few stars shining in the darkness.
Marred by inconsistency and in need of a polish pass, this vast new sci-fi frontier nonetheless rewards dedicated exploration.
Mass Effect: Andromeda is an expansive action role-playing game with a few great moments that recapture the high points of the landmark trilogy that came before it, and energetic combat and fantastic sound effects contribute to a potent sci-fi atmosphere. Without consistently strong writing or a breakout star in its cast to carry it through the long hours and empty spaces, however, disappointments like a lack of new races, no companion customization, and major performance problems and bugs take their toll.
Andromeda provides an interesting premise and story, but is let down by poor combat, excessive padding, and over-complication
Mass Effect: Andromeda spends a lot of time not really feeling like a Mass Effect game. If anything, it feels like a spin-off — the sort of thing created by another studio that’s unsure about what direction to take it. Like in the game itself, there are problems with the atmosphere. But Andromeda is very clear that it doesn’t aim to be like the other Mass Effects. New beginnings, not funerals — for better and for worse.
Mass Effect Andromeda falls short of its predecessors, but it’s still a competently executed open-world action RPG with an interesting world and tons of quests to complete. Its biggest shame is that it doesn’t make better use of its setting, opting instead to go with more of the same. Hopefully BioWare will be more ambitious when it comes time for the inevitable sequel.
Mass Effect Andromeda ultimately trades polish for ambition. It’s a big game crammed with data, lore and conversation that invites exploration, even though many of the features could do with some fine-tuning (or an overhaul). At its core, it gets that Mass Effect feeling right — weaving a compelling storyline around humanity’s place in the universe, then giving you the perfect ship full of misfits to take you through it.
Mass Effect: Andromeda fails to deliver a compelling plot and the journey to a whole new galaxy offers little that’s new or exciting. Still, it does give you the same quality gameplay the series is known for and you’ll enjoy your time with your new crew, even if they’re no replacement for the originals.
Mass Effect Andromeda is an action-adventure RPG developed by Bioware and is scheduled to launch on March 21, 2017, for PC, Xbox One and PlayStation 4.