The Legend of Zelda: Breath of The Wild Towers Design Was Made To Let You Die Every Time
When playing The Legend of Zelda: Breath of The Wild you’ve probably run into the Sheikah Tower, trying not to fall when climbing it. Well, it is not easy to do and, most of the times, you’ve likely found yourself falling down and dying more and more.
Do you wanna hear something really funny? This is how the game was intended to be.
The Game director Hidemaro Fujibayashi has recently been interviewed by Polygon and during their conversation, he has stated that death in Breath of The Wild is a positive thing:
When we saw that, we also didn’t see it in a negative way. There’s actually kind of a fun to be had from falling and dying. You learn to be careful and to be cautious. We felt that that gave a lot of players the emotional preparedness to take on the rest of the world. So we ultimately took the decision: we should let them die.
In the end it’s always good when devs try to make the game a bit more challenging, instead of providing a too linear (and maybe boring) experience. Don’t you think?
By the way, if you still haven’t managed to buy the game and you’re not sure whether to buy it, we have the right stuff for you.
Below there’s a comparative video that will show you the difference between Breath of The Wild Wii U and Breath of The Wild Switch, with the last one being more polished and sharp. The Wii U version, however, is not that bad.
The Legend of Zelda: Breath of The Wild is available both for Wii U and Nintendo Switch.