Developing Horizon Zero Dawn Was Risky, Guerrilla Games Says
Guerrilla Games has often been known as the developers of Killzone ever since its existence began, and so now that they’re developing Horizon Zero Dawn, the studio is actually going into unfamiliar territory, even though the game has been in development for around five years. This is mainly due to the genre change.
Being a first-person shooter series, Killzone is definitely a far cry from the open-world action adventure game Horizon Zero Dawn, which is pretty much everything that Killzone is not: rather than being first person it’s third person. It’s open world rather than divided by missions, and rather than having guns you fight with bows and arrows and the occasional spear. Developing Horizon Zero Dawn couldn’t be more of a challenge for a studio like Guerrilla.
The past five years have been tense for the company, as due to the studio’s experience dealing only in first-person shooter games, they had to bring in a lot of outside talent to teach them how to make an open-world game that didn’t rely on the traditional Killzone mission structure. The studio even put out three videos that talked about how the studio went about developing the game and the struggles they went through to make things work.
Considering how good the game looks now, and how much publicity and gameplay has been released for it, it seems that all of Guerrilla Games’s hard work in developing Horizon Zero Dawn is going to be paying off in the future when the game releases, even given the delays that the game has gone through.
Horizon Zero Dawn is going to be releasing on February 28 and March 1 in North America and Europe, respectively, and will be exclusively available for the Playstation 4 and the Playstation 4 Pro. The game had previously been slated to come out in 2016, but delays moved it to the end of February/beginning of March.