Cloud Imperuim Switches Star Citizen Game Engine Four Years In Development

By   /   Dec 24, 2016
Star Citizen Game Engine

Star Citizen has been in development for a long time and now the developing studio behind the game, Cloud Imperium Games, has announced that they have switched the Star Citizen game engine for the single-player game Squadron 42.

In a press release the studio announced that they are moving from Crytek’s CryEngine for Amazon’s Lumberyard.

We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42. Lumberyard provides groundbreaking technology features for online games. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard.

Creative director Chris Roberts further added that both companies share a similar technical vision and that is why this transition between Star Citizen game engine has been so smooth.

Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our upcoming 2.6 Alpha release for Star Citizen is running on Lumberyard and AWS.

Amazon Games head of business Dan Winters also added that Star Citizen and Squadron 42 are “incredibly ambitious projects which are only possible with great engine technology paired with the transformative power of the cloud”.

This news of change in Star Citizen game engine comes in the aftermath of Crytek shutting down its five studios in Hungary, Bulgaria, South Korea, China, and Turkey. According to Crytek, they plan to refocus their core strength towards developing innovative games and game development technology.

Star Citizen is a space simulator video game in development at Cloud Imperium Games for Microsoft Windows and Linux.

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