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Live Adaptations May Never Work For Video Game Based Films, What’s the Alternative?
Video game based films have never been very good. Resident Evil movies were nice to watch but felt cheap and didn’t really have a compelling story. Meanwhile, we just got Assassin’s Creed and we have to say, what is Michael Fassbender even doing in it?
Not even Fassbender could save the film.
Assassin’s Creed reviews are underwhelming and critics are bashing the game for its thin plot. The highlight of the film are its action sequences but apart from action, there is nothing much to discuss.
It is not just Assassin’s Creed or Resident Evil, remember those Street Fighter films?
Live adaptions have never really worked for games but publishers keep pushing their popular projects into Hollywood. The Last of Us and Uncharted films are in development but are in production hell.
Publishers need to understand that live adaptions can not work for video game based film but there is a great alternative that can work, CGI. Films like Resident Evil Vendetta and Final Fantasy XV: Kingsglave are shining examples of how CGI films can deliver what the gaming community wants to see from such projects.
People who worked on the game and created an amazing lore should be in full creative control at all times. When it comes to video game based movies, CGI is the best way to go. Developing CGI films isn’t cheap but it is still cheaper than a full-scale Hollywood production.
The production process is less complicated and there is a lot less chance of such project going into development hell. Assassin’s Creed Embers is an amazing example of CGI film, it was short, but it was satisfying.
Do you think CGI can help video game based films? Let us know in the comments below.