Phil Spencer Shares His Interpretation of “Teraflop” for Project Scorpio
Phil Spencer and his team have been promoting Project Scorpio and its capabilities for native 4K resolution. Running the game at native 4K means a decent amount of Teraflops backing the console.
What are Teraflops exactly? In a nutshell, they can be considered as raw horsepower any GPU can put out. However, how does a console maker sees a Teraflop? Are there any other factors that play a role in faster performance? Phil Spencer has the following to say about Project Scorpio and Teraflops.
Well, I try not to really talk using the term. It’s like a car — you wouldn’t describe how fast it goes using only one characteristic. But I guess it’s like a teraflop is like horsepower — you’d probably have in your head what 100 horsepower could do, or 200.
But it’s much more than that — there’s other things that dictate how fast the car goes. A transmission. Its weight. It’s the same with Scorpio; it’s not just the number of teraflops that makes it powerful.
We had to make decisions like 4K — to run games in 4K natively — years ago. We thought it would be like the jump to HD with the Xbox 360. Obviously, it’s different — that was from a 4:3 ratio to 16:9 — but it’s still the same idea. I just consider it as part of the Xbox family.
Project Scorpio is hitting shelves in Fall 2017 and is going to target Sony’s PlayStation 4 Pro head on. Meanwhile, PS4 Pro is trying to offer a cheaper option to PC gamers.
How do you see teraflops? Share what you think in the comments below.