No Man’s Sky: “Math Can’t Create Meaningful Games,” Geoff Keighley

By   /   Oct 5, 2016
No Man's Sky Monolith Puzzle Solutions

No Man’s Sky is probably the biggest controversy in the gaming industry since Microsoft’s 2013 DRM, and always online policies. The outrage and anger among the community are overwhelming to an extent that it caused No Man’s Sky subreddit to shut down.

Also SeeNo Man’s Sky Subreddit Closed After Becoming “a Hate Filled Wastehole”

While most of the industry has kept its silence, not getting involved, Sony recently admitted that No Man’s Sky devs should have handled its PR better.

Sean Murray and Hello Games constantly lied about many of the game’s feature. It now sounds like Sean Murray always discussed what he wanted No Man’s Sky to be rather than what it actually is.

It is not a broken game, it is just unfinished and repetitive. Still, a team of 15 devs creating something like No Man’s Sky is a huge achievement.

Geoff Keighley, the popular video game show host, shared his views about No Man’s Sky during his new YouTube Gaming show. He tried to shed some light on what happened in doing so stated that math can not create meaningful games.

The last time I saw [Sean Murray] was back in March and he told me then that he really didn’t want to be around me that much anymore because he thought I was being a little too negative about the game and my assessment of where the team was at. They were under an incredible amount of pressure.

The fact that a small 15 person team built and shipped a game like No Man’s Sky is a stunning achievement…but on the other hand I have to think about the players who wanted to believe in something more than what was in the box when the game shipped in August.

I don’t think No Man’s Sky is a bad game. It’s just unfinished and repetitive because let’s face it, games are crafted by skilled story-tellers and big teams. Math can’t always create meaning.

We all wanted to believe in No Man’s Sky and Sean did too – so much that he was never able to build up the gumption to rip off that band-aid and reveal what was and wasn’t in the game … maybe the platform we gave him to launch the game was too big and created this black hole that he couldn’t pull himself out of.

But no matter what, you have to be honest with you fans. You can’t lie. And Sean wanted to preserve the promise and mystery of the game so much, he started to disrespect his audience. Those of you who paid for it have every right to be disappointed if you felt misled.

I always held out hope that they’d finally come together and pull it together or they’d change their strategy, but what’s happened has happened and the big question is ‘where does No Man’s Sky go now?

The good news is that Sean Murray and his team are working on updates for the game and may come out to explain what happened.

Thanks, VG247

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